using System.Collections; using UnityEngine; using UnityEngine.Rendering; public class GlobalVolumeMgr : MonoBehaviourSingletonTemplate { public VolumeProfile[] volumes; // 0 기본, 1 블라이든 public Volume m_Volume; public void Set(int index, float lifetime = 0f) { m_Volume.profile = volumes[index]; if (lifetime > 0f) StartCoroutine(Co_Off(lifetime)); } IEnumerator Co_Off(float lifetime) { yield return new WaitForSeconds(lifetime); Set(0); } }