using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rank_Level : ScrollViewMgr { public RankCard m_MyRankCard; DateTime t; private void OnEnable() { if ((t - ServerInfo.ServerTime).TotalSeconds <= 0d) { t = ServerInfo.ServerTime.AddMinutes(10); ServerInfo.Ins.Get_Rank("Level", false, my => { m_MyRankCard.Set(my); m_MyRankCard.Set_MyCard(); }, list => { DSUtil.Fix_Rank(list); Set_ScrollView(list, true); }); } } }