using System.Collections; using System.Collections.Generic; using UnityEngine; public class PCUI : BotMenuBase { public PCUIMenu[] m_PCMenu; // 0 정보 public override void Set() { base.Set(); OnClick_Tab(0); } public void OnClick_Tab(int index) { for (int i = 0; i < m_PCMenu.Length; i++) m_PCMenu[i].Off(); m_PCMenu[index].Set(); } }