=== WL-816k ① 데모 물 복사본 + 셰이더 속성 실측 === 원본 = Water · shader Shader Graphs/Water 복사 성공 → Assets/WL/Look/Farm/Materials/Farm_Water_Demo.mat 복사본 = Farm_Water_Demo · shader Shader Graphs/Water · renderQueue 2000 · GUID e9a7a80e3400eb04dbae4e07584e57fa [셰이더 속성 33개] _Color [Color] = RGBA(0.298, 0.800, 1.000, 0.573) _FoamAmount [Float] = 1.0000 _FoamScale [Float] = 50.0000 _FoamSpeed [Float] = 0.0100 _ParticleThreshold [Float] = 0.0100 _TintStrength [Float] = 0.1300 _Bands [Float] = 78.5200 _TintBrightness [Float] = 1.0000 _MinimumTint [Float] = -0.1000 _DistortionTexture [TexEnv] = FlowMap 256x256 _DistortionSpeed [Float] = 0.0600 _DistortionTiling [Float] = 1.0000 _DistortionDirection [Vector] = (0.250, 0.000, 0.000, 0.000) _DistortionThreshold [Float] = 2.0000 _DistortionStrength [Vector] = (0.050, 0.050, 0.000, 0.000) _REFLECTIONSON [Float] = 0.0000 _ReflectionStrength [Float] = 0.7000 _ReflectionDistortion [Vector] = (0.030, 0.030, 0.000, 0.000) _Cloud_Density [Float] = 0.0100 _Cloud_Movement [Vector] = (1.000, 1.000, 0.000, 0.000) _Cloud_Strength [Float] = 1.0000 _Cloud_Cover [Float] = 0.5000 _Cloud_Change [Float] = 0.0050 _Cloud_Step [Vector] = (13.000, 17.000, 0.000, 0.000) _Shades [Float] = 7.0000 _Brightness [Float] = 0.2500 _MinimumDarkness [Float] = 0.2000 [키워드] _MAIN_LIGHT_SHADOWS · _SHADOWS_SOFT [SO 지금] waterMode=1 · waterTo=Farm_Water_WL_E · waterFrom=SimpleWater · shoreFoamEnabled=1 · shoreFoamWidth=1.6 데모 Water_Plane: scale (1.00, 1.00, 1.00) · mesh Plane bounds (10.0, 0.0, 10.0)