using TMPro; using UnityEngine; using UnityEngine.UI; public class PCInfoUI_Center : UI3DModel { public TextMeshProUGUI[] texts; // 0 코스튬 이름, 1 코스튬 대사 public RawImage RawImage_costume; public void Set(int costumeid) { var costumeData = table_costumelist.Ins.Get_Data_orNull(costumeid); RawImage_costume.enabled = false; if (!DSUtil.CheckNull(costumeData)) { AddrResourceMgr.Ins.LoadObject($"Assets/Res_Addr/PCCostumeImage/{costumeData.s_Image}.png", handle => { RawImage_costume.enabled = true; RawImage_costume.texture = handle.Result; Resources.UnloadUnusedAssets(); }); Set_3DModel($"Assets/Res_Addr/PC/{costumeData.s_Prefab}.prefab"); } } }