%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4505a330888bc9f418bf919a5bb35cb2, type: 3} m_Name: CombatAnimMapping m_EditorClassIdentifier: Assembly-CSharp::WL.Combat.CombatAnimMapping source: "PD \uC9C0\uC2DC 2026-10-09 \u2014 \uBB34\uAE30 \uACC4\uC5F4\uBCC4 \uBAA8\uC158\uC744 ExplosiveLLC Warrior Pack Super Bundle \uB85C \uAD50\uCCB4(\uAC80 Knight \xB7 \uB9DD\uCE58 Hammer \xB7 \uB2E8\uAC80 Ninja \xB7 \uD65C Archer \xB7 \uC9C0\uD321\uC774 Mage \xB7 \uCC3D = Shinabro \uC720\uC9C0). \uD0C0\uACA9 \uC2DC\uC810 = \uD329 FBX Hit \uC774\uBCA4\uD2B8 \uC2E4\uCE21(23:5x) \xB7 \uC804\uC774 exit = \uC55E Hit + 0.35" backupRoot: "E:/NerdNavisAi/\uACF5\uC720/\uAC1C\uBC1C\uD300_\uBC31\uC5C5/WL/Combat5_{yyyyMMdd_HHmm}" transitionDuration: 0.15 classes: - classId: 10101 note: "\uAC80 \xB7 OneHand \u2192 Knight Warrior pack Attack1~3_S (Hit \uC2E4\uCE21 \uC2DC\uAC01 \xB7 ShowEffect = \uC2E4\uCE21 \uC2A4\uC719 \uC2DC\uC791 #828)" controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/Knight Warrior Mecanim Animation Pack/Animations/Knight@Attack1_S.FBX subClipName: Attack1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.32 stringParameter: Effect_Slash_{CID}_1 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.389 stringParameter: intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.449 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Attack2 sourceFbxPath: Assets/ExplosiveLLC/Knight Warrior Mecanim Animation Pack/Animations/Knight@Attack2_S.FBX subClipName: Attack2_S_{CID} sourceClipName: incomingExitTime: 0.799 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.269 stringParameter: Effect_Slash_{CID}_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.29 stringParameter: intParameter: 0 floatParameter: 0.15 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.35 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Attack3 sourceFbxPath: Assets/ExplosiveLLC/Knight Warrior Mecanim Animation Pack/Animations/Knight@Attack3_S.FBX subClipName: Attack3_S_{CID} sourceClipName: incomingExitTime: 0.7 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.25 stringParameter: Effect_Slash_{CID}_3 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.314 stringParameter: intParameter: 0 floatParameter: 0.31 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.374 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - classId: 10102 note: "\uAC80(\uB9C8\uAC80) \xB7 SpellBlade \u2192 Knight Warrior pack (MoveAttack1 4\uD0C0\uB294 \uD604\uD589 \uC720\uC9C0 \xB7 ShowEffect = \uC2E4\uCE21 \uC2A4\uC719 \uC2DC\uC791 #828)" controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/Knight Warrior Mecanim Animation Pack/Animations/Knight@Attack1_S.FBX subClipName: Attack1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.32 stringParameter: Effect_Slash_{CID}_1 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.389 stringParameter: intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.449 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Attack2 sourceFbxPath: Assets/ExplosiveLLC/Knight Warrior Mecanim Animation Pack/Animations/Knight@Attack2_S.FBX subClipName: Attack2_S_{CID} sourceClipName: incomingExitTime: 0.799 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.269 stringParameter: Effect_Slash_{CID}_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.29 stringParameter: intParameter: 0 floatParameter: 0.15 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.35 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Attack3 sourceFbxPath: Assets/ExplosiveLLC/Knight Warrior Mecanim Animation Pack/Animations/Knight@Attack3_S.FBX subClipName: Attack3_S_{CID} sourceClipName: incomingExitTime: 0.7 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.25 stringParameter: Effect_Slash_{CID}_3 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.314 stringParameter: intParameter: 0 floatParameter: 0.31 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.374 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - classId: 10501 note: "\uB9DD\uCE58 \xB7 BluntShield \u2192 Hammer pack Attack2_S(1\uD0C0 \xD71.3) \xB7 Attack1_S(2\uD0C0) \xB7 Attack3_S(3\uD0C0 \uD68C\uC804 \xD71.3 \xB7 \uBE60\uB978 \uC9C4\uC785) (#839 \uC7AC\uBC30\uC5F4 \xB7 #840 2\u21923 \uB2E8\uCD95 \xB7 \uB300\uAE30 Event_Idle)" controllerPathOverride: enabled: 1 states: - stateName: idle sourceFbxPath: Assets/ExplosiveLLC/Knight Warrior Mecanim Animation Pack/Animations/Knight@Idle.FBX subClipName: Idle_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: Event_Idle time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/Hammer Warrior Mecanim Animation Pack/Animations/Hammer@Attack2_S.FBX subClipName: Attack1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 1.3 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.302 stringParameter: Effect_Slash_{CID}_1 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.362 stringParameter: intParameter: 0 floatParameter: 0.15 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.422 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Attack2 sourceFbxPath: Assets/ExplosiveLLC/Hammer Warrior Mecanim Animation Pack/Animations/Hammer@Attack1_S.FBX subClipName: Attack2_S_{CID} sourceClipName: incomingExitTime: 0.77199996 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.25 stringParameter: Effect_Slash_{CID}_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.31 stringParameter: intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.37 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Attack3 sourceFbxPath: Assets/ExplosiveLLC/Hammer Warrior Mecanim Animation Pack/Animations/Hammer@Attack3_S.FBX subClipName: Attack3_S_{CID} sourceClipName: incomingExitTime: 0.55 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 1.3 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.328 stringParameter: Effect_Slash_{CID}_3 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.388 stringParameter: intParameter: 0 floatParameter: 0.31 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.448 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - classId: 10502 note: "\uB9DD\uCE58 \xB7 Paladin \u2192 Hammer pack (\uC0C1\uD0DC\uBA85 Sword&Shield_Attack2/3 \xB7 #839 \uC7AC\uBC30\uC5F4 \xB7 1\uD0C0 \xD71.3 \xB7 #840 2\u21923 \uB2E8\uCD95)" controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/Hammer Warrior Mecanim Animation Pack/Animations/Hammer@Attack2_S.FBX subClipName: Attack1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 1.3 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.302 stringParameter: Effect_Slash_{CID}_1 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.362 stringParameter: intParameter: 0 floatParameter: 0.15 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.422 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Sword&Shield_Attack2 sourceFbxPath: Assets/ExplosiveLLC/Hammer Warrior Mecanim Animation Pack/Animations/Hammer@Attack1_S.FBX subClipName: Attack2_S_{CID} sourceClipName: incomingExitTime: 0.77199996 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.25 stringParameter: Effect_Slash_{CID}_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.31 stringParameter: intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.37 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Sword&Shield_Attack3 sourceFbxPath: Assets/ExplosiveLLC/Hammer Warrior Mecanim Animation Pack/Animations/Hammer@Attack3_S.FBX subClipName: Attack3_S_{CID} sourceClipName: incomingExitTime: 0.55 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 1.3 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.328 stringParameter: Effect_Slash_{CID}_3 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.388 stringParameter: intParameter: 0 floatParameter: 0.31 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.448 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - classId: 10202 note: "\uB2E8\uAC80 \xB7 Assassin \u2192 Ninja Warrior pack Attack1~3_S (3\uD0C0 \uBE60\uB978 \uBC1C\uB3D9\xB7\uC18D\uB3C4 1.3 #834 \xB7 4\uD0C0 DodgeAttack \uBE60\uB978 \uBC1C\uB3D9 #838)" controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/Ninja Warrior Mecanim Animation Pack/Animations/Ninja@Attack1_S.FBX subClipName: Attack1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.117000006 stringParameter: Effect_Slash_{CID}_1 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.177 stringParameter: intParameter: 0 floatParameter: 0.2 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.237 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: DualBlades_Attack2 sourceFbxPath: Assets/ExplosiveLLC/Ninja Warrior Mecanim Animation Pack/Animations/Ninja@Attack2_S.FBX subClipName: Attack2_S_{CID} sourceClipName: incomingExitTime: 0.587 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.287 stringParameter: Effect_Slash_{CID}_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.347 stringParameter: intParameter: 0 floatParameter: 0.1 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.407 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: DualBlades_Attack3 sourceFbxPath: Assets/Res_Addr/Animations/Animation/Assassin/Stander@DualBlades_Attack3.FBX subClipName: Attack3_S_{CID} sourceClipName: incomingExitTime: 0.5 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 1.2 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.1 stringParameter: Effect_Slash_{CID}_3 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.14 stringParameter: intParameter: 0 floatParameter: 0.2 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.25 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: DualBlades_DodgeAttack sourceFbxPath: Assets/Res_Addr/Animations/Animation/Assassin/Stander@DualBlades_DodgeAttack_Attack4.FBX subClipName: Attack4_S_{CID} sourceClipName: incomingExitTime: 0.55 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 1.5 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.155 stringParameter: Effect_Slash_{CID}_4 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.126 stringParameter: intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.186 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: ghost_land sourceFbxPath: Assets/Shinabro/Platform_Animation/Animation/99_Sub/Stander@Sub_HeroLanding.FBX subClipName: GhostLand_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: 0 lastFrame: 36 speed: 1 events: [] - classId: 10201 note: "\uB2E8\uAC80 \xB7 BladeDancer \u2192 Ninja Warrior pack (3\uD0C0 \uBE60\uB978 \uBC1C\uB3D9\xB7\uC18D\uB3C4 1.3 #834)" controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/Ninja Warrior Mecanim Animation Pack/Animations/Ninja@Attack1_S.FBX subClipName: Attack1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.117000006 stringParameter: Effect_Slash_{CID}_1 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.177 stringParameter: intParameter: 0 floatParameter: 0.2 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.237 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: DualBlades_Attack2 sourceFbxPath: Assets/ExplosiveLLC/Ninja Warrior Mecanim Animation Pack/Animations/Ninja@Attack2_S.FBX subClipName: Attack2_S_{CID} sourceClipName: incomingExitTime: 0.587 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.287 stringParameter: Effect_Slash_{CID}_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.347 stringParameter: intParameter: 0 floatParameter: 0.1 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.407 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: DualBlades_Attack3 sourceFbxPath: Assets/ExplosiveLLC/Ninja Warrior Mecanim Animation Pack/Animations/Ninja@Attack3_S.FBX subClipName: Attack3_S_{CID} sourceClipName: incomingExitTime: 0.5 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 1.3 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.083 stringParameter: Effect_Slash_{CID}_3 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.14299999 stringParameter: intParameter: 0 floatParameter: 0.2 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.203 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - classId: 10402 note: "\uD65C \xB7 Archer \u2192 FR Bow \uBAA8\uC158 \xD73 (#838) \xB7 3\uD0C0 \uAE30 \uBAA8\uC73C\uAE30 + \uD070 \uD654\uC0B4 (#839)" controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/Archer Warrior Mecanim Animation Pack/Animations/Archer@RangeAttack1.FBX subClipName: BowShot1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.72 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Bow_Attack2 sourceFbxPath: Assets/ExplosiveLLC/Archer Warrior Mecanim Animation Pack/Animations/Archer@RangeAttack1.FBX subClipName: BowShot2_S_{CID} sourceClipName: incomingExitTime: 0.98 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.72 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Bow_Attack3 sourceFbxPath: Assets/WL/Combat/Anim/FR/FR_Bow0.anim subClipName: FR_Bow3_{CID} sourceClipName: incomingExitTime: 0.98 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 1 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: WLBowCharge time: 0 useNormalized: 1 normalizedTime: 0.66 stringParameter: 0.69 intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.92 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - classId: 10401 note: "\uD65C \xB7 RookieArcher \u2192 FR Bow \uBAA8\uC158 \xD73 (#838) \xB7 3\uD0C0 \uAE30 \uBAA8\uC73C\uAE30 (#839)" controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/Archer Warrior Mecanim Animation Pack/Animations/Archer@RangeAttack1.FBX subClipName: BowShot1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.72 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Bow_Attack2 sourceFbxPath: Assets/ExplosiveLLC/Archer Warrior Mecanim Animation Pack/Animations/Archer@RangeAttack1.FBX subClipName: BowShot2_S_{CID} sourceClipName: incomingExitTime: 0.98 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.72 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Bow_Attack3 sourceFbxPath: Assets/WL/Combat/Anim/FR/FR_Bow0.anim subClipName: FR_Bow3_{CID} sourceClipName: incomingExitTime: 0.98 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 1 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: WLBowCharge time: 0 useNormalized: 1 normalizedTime: 0.66 stringParameter: 0.69 intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.92 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - classId: 10302 note: "\uC9C0\uD321\uC774 \xB7 Sorceress \u2192 \uBC1C\uC0AC \uAD6C\uAC04(1\uD0C0) \xB7 Attack3_S Cast2(2\uD0C0) \xB7 \uBC1C\uC0AC \uAD6C\uAC04(3\uD0C0) (#839 \uCCB4\uC778 \xB7 #840 Cast2 \xB7 #841 2\u21943) · #933 PD 「지팡이 3타를 지팡이를 내리치는 모션으로 바꿔줘」 3타 = Mage@Jump-Attack1(Jump-Attack1Hit) 0~24 frame — 뛰어내리며 지팡이를 땅에 내리꽂음(16 frame) (StaffJumpSlam3 · Projectile 0.66) · SpecialAttack1 은 끝까지 지팡이를 머리 위로 세우는 주문 동작이라 뺌 · #934 PD 「지팡이 3타 모션이 동작 중 갑자기 스킵되는 느낌이라 매우 어색해. (주력 스킬의 캐스팅 모션을 제외하고, 점프 후 발사하는 모션을 3타 모션으로 활용해줘.)」 3타 = 주력 발사 동작 Anim@CastspellC_wing(CastspellC_wing 431~487 frame · 24 fps · 웅크림 → 점프 → 정점에서 내지르며 발사 → 착지) StaffJumpCast3 · Projectile 0.43(원본 SkillEvent 0.376 자리 = 431 + 24 frame · 24 fps 클립이라 정규화로 지정 — 도구의 초 지정은 30 fps 길이로 나눠 늦어진다) · 「지팡이 주력 스킬의 시전 시간을 0.5초로 매우 짧게 수정하고, 발사할 때 기본 공격 2타 모션을 사용해줘.」 skill_cast2 = 2타와 같은 Mage@Attack3_S 48~83 frame(SkillCast2) · SkillEvent 0.407(2타 발사 자리) — 상태는 컨트롤러에 직접 만든다(→ idle 0.85 · createIfMissing 은 콤보 체인용이라 쓰지 않음) · SkillList 703306 s_NextAnimation = skill_cast2 · f_CastingTime 0.5" controllerPathOverride: enabled: 1 states: - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Attack2_S.FBX subClipName: CastFire1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: 34 lastFrame: 64 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.23 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: attack2 sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Attack3_S.FBX subClipName: Cast2_S_{CID} sourceClipName: incomingExitTime: 0.85 createIfMissing: 1 firstFrame: 48 lastFrame: 83 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.407 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: attack3 sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@RangeAttack2.FBX subClipName: StaffCast3_S_{CID} sourceClipName: incomingExitTime: 0.85 createIfMissing: 1 firstFrame: 28 lastFrame: 32 speed: 0.25 maskPath: bakeRootY: -1 mirror: 1 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.15 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: skill_cast2 sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Attack3_S.FBX subClipName: SkillCast2_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: 48 lastFrame: 83 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: SkillEvent time: 0 useNormalized: 1 normalizedTime: 0.407 stringParameter: intParameter: 0 floatParameter: 0 - classId: 10301 note: "\uC9C0\uD321\uC774 \xB7 Mage \u2192 Mage Warrior pack Attack2_S / Attack3_S (#838 \uB300\uAE30 Event_Idle \uBCF5\uC6D0)" controllerPathOverride: enabled: 1 states: - stateName: idle sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Idle.FBX subClipName: Idle_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: Event_Idle time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Attack2_S.FBX subClipName: Cast1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.504 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: attack2 sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Attack3_S.FBX subClipName: Cast2_S_{CID} sourceClipName: incomingExitTime: 0.854 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.407 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: attack3 sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Jump-Attack1.FBX subClipName: OrbSlam3_S_{CID} sourceClipName: incomingExitTime: 0.85 createIfMissing: 1 firstFrame: 0 lastFrame: 24 speed: 1 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.66 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - classId: 10303 note: "\uC9C0\uD321\uC774 \xB7 Summoner \u2192 Mage Warrior pack Attack2_S (#838 \uB300\uAE30 Event_Idle \uBCF5\uC6D0) · #944 PD 「마법책은 오브 모션과 같도록」 → 2타 attack2 = 10301 과 같은 Mage@Attack3_S 서브클립(Cast2_S · Projectile 0.407 · 들어오는 exit 0.854) — 상태는 컨트롤러에 직접 만들고 전이를 pcanim_mage 에서 복제(scripts/wl/probes/944_book_ctl.cs · attack→attack2 0.854/0.15 s · attack2→idle 0.837/0.25 s · 기존 attack→Atk_A1_wing 전이 제거 · Atk_A1_wing 상태는 남김) · PD 「마법책 시전 모션은 RPG Character Mecanim Animation Pack FREE 의 해당 모션처럼」 → Unarmed-Attack-R2(30 fps · 0~24 frame · 원본 Hit 0.393 = 9.43 frame)를 둘로 나눔: casting = 0~6 frame(웅크려 모으기 · 이벤트 없음 · 시전 시간 동안 끝 포즈 유지) · casting_end = 6~24 frame(내지르며 발사 · SkillEvent 0.191 = (9.43-6)/18) · 고른 근거 = 편집 모드 포즈 렌더(944_book_pose.cs · 한 팔 앞 · 다른 팔 접음 · 런지 = 데모 캐릭터 손 앞 1.42 m · 발 벌림 1.55 m 최대)" controllerPathOverride: enabled: 1 states: - stateName: casting sourceFbxPath: Assets/ExplosiveLLC/RPG Character Mecanim Animation Pack FREE/Animations/Unarmed/RPG-Character@Unarmed-Attack-R2.FBX subClipName: BookCharge_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: 0 lastFrame: 6 speed: 0 events: [] - stateName: casting_end sourceFbxPath: Assets/ExplosiveLLC/RPG Character Mecanim Animation Pack FREE/Animations/Unarmed/RPG-Character@Unarmed-Attack-R2.FBX subClipName: BookCast_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: 6 lastFrame: 24 speed: 0 events: - functionName: SkillEvent time: 0 useNormalized: 1 normalizedTime: 0.191 stringParameter: intParameter: 0 floatParameter: 0 - stateName: idle sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Idle.FBX subClipName: Idle_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: Event_Idle time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Attack2_S.FBX subClipName: Cast1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: 34 lastFrame: 64 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.23 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: attack2 sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Attack3_S.FBX subClipName: Cast2_S_{CID} sourceClipName: incomingExitTime: 0.854 createIfMissing: 0 firstFrame: 48 lastFrame: 83 speed: 0 maskPath: bakeRootY: -1 mirror: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.407 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: attack3 sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Attack2_S.FBX subClipName: Cast3_S_{CID} sourceClipName: incomingExitTime: 0.85 createIfMissing: 1 firstFrame: 34 lastFrame: 64 speed: 1.4 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.23 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - stateName: Attack3b sourceFbxPath: Assets/ExplosiveLLC/Mage Warrior Mecanim Animation Pack/Animations/Mage@Attack3_S.FBX subClipName: Cast3b_S_{CID} sourceClipName: incomingExitTime: 0.85 createIfMissing: 1 firstFrame: 48 lastFrame: 83 speed: 1.4 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.407 stringParameter: Projectile_{CID} intParameter: 0 floatParameter: 0 - classId: 10801 note: "\uB300\uAC80 \xB7 Greatsword(WL 10801) \u2192 2Handed Attack2_S(1\uD0C0) \xB7 Attack3_S(2\uD0C0) \xB7 Attack1_S(3\uD0C0) + 4\uD0C0 Spearman \uC810\uD504 + \uC2A4\uD0AC 3\uC885 (#838 \xB7 #839 \xB7 #840 \xB7 #841 \uC7AC\uBC30\uC5F4)" controllerPathOverride: Assets/Res_Addr/Animations/pcanim_greatsword.controller enabled: 1 states: - stateName: attack sourceFbxPath: Assets/ExplosiveLLC/2 Handed Warrior Mecanim Animation Pack/Animations/2Handed@Attack1_S.FBX subClipName: Attack1_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.45 stringParameter: Effect_Slash_10101_1 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.419 stringParameter: intParameter: 0 floatParameter: 0.15 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.479 stringParameter: Projectile_10101 intParameter: 0 floatParameter: 0 - stateName: Attack2 sourceFbxPath: Assets/ExplosiveLLC/2 Handed Warrior Mecanim Animation Pack/Animations/2Handed@Attack2_S.FBX subClipName: Attack2_S_{CID} sourceClipName: incomingExitTime: 0.854 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.384 stringParameter: Effect_Slash_10101_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.444 stringParameter: intParameter: 0 floatParameter: 0.31 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.504 stringParameter: Projectile_10101 intParameter: 0 floatParameter: 0 - stateName: Attack3 sourceFbxPath: Assets/ExplosiveLLC/2 Handed Warrior Mecanim Animation Pack/Animations/2Handed@Attack3_S.FBX subClipName: Attack3_S_{CID} sourceClipName: incomingExitTime: 0.81799996 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.348 stringParameter: Effect_Slash_10101_3 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.408 stringParameter: intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.468 stringParameter: Projectile_10101 intParameter: 0 floatParameter: 0 - stateName: Attack4 sourceFbxPath: Assets/ExplosiveLLC/Spearman Warrior Mecanim Animation Pack/Animations/Spearman@Attack3_S.FBX subClipName: Attack4_S_{CID} sourceClipName: incomingExitTime: 0.829 createIfMissing: 1 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.47 stringParameter: Effect_Slash_10101_4 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.463 stringParameter: intParameter: 0 floatParameter: 0.5 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.523 stringParameter: Projectile_10101 intParameter: 0 floatParameter: 0 - stateName: fatalblow sourceFbxPath: Assets/ExplosiveLLC/2 Handed Warrior Mecanim Animation Pack/Animations/2Handed@SpecialAttack1.FBX subClipName: SkillFatal_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: SkillEvent time: 0 useNormalized: 1 normalizedTime: 0.5 stringParameter: intParameter: 0 floatParameter: 0 - stateName: dashslash sourceFbxPath: Assets/ExplosiveLLC/2 Handed Warrior Mecanim Animation Pack/Animations/2Handed@Run2-Attack1.FBX subClipName: SkillDash_S_{CID} sourceClipName: incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: Effect_Teleport intParameter: 3 floatParameter: 0 - functionName: SkillEvent time: 0 useNormalized: 1 normalizedTime: 0.4 stringParameter: intParameter: 0 floatParameter: 0 - stateName: combo01 sourceFbxPath: Assets/ExplosiveLLC/2 Handed Warrior Mecanim Animation Pack/Animations/2Handed@Jump-Attack1.FBX subClipName: SkillCombo_S_{CID} sourceClipName: Jump-Attack1Hit incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: SkillEvent time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: Del_Magic time: 0 useNormalized: 1 normalizedTime: 0.67 stringParameter: intParameter: 0 floatParameter: 0 - classId: 10701 note: "창 · Spear(WL 10701) → Shinabro Platform Animation Spear 세트(#944 PD 「Platform Animation 에서 찌르기 공격 모션」) · 1타 Spear_Attack1 전체(정면 찌르기 · 30 fps · 내지르기 f4~f6 · 창끝 최대 f6) · 2타 Spear_Attack1 f3~f8 ×6 연타(속도 1 = 1회 0.167 s · exit 0.9 → 0.15 s · 6회 0.9 s · 타격 2a·2c·2e) · 3타 Spear_Attack2 전체(오른쪽 아래로 당겼다 내지르기 · 창끝 최대 f9) — ShowEffect = 내지르기 시작 · Move = 중간 · Projectile = 창끝 최대(편집 모드 포즈 실측 scripts/wl/probes/944_spear_pose.cs · 이전 = Spearman 팩 #840·#940)" controllerPathOverride: Assets/Res_Addr/Animations/pcanim_spear.controller enabled: 1 states: - stateName: attack sourceFbxPath: Assets/Shinabro/Platform_Animation/Animation/07_Spear/Stander@Spear_Attack1.FBX subClipName: Attack1_S_{CID} sourceClipName: Spear_Attack1 incomingExitTime: 0 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.133 stringParameter: Effect_Slash_10101_1 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.167 stringParameter: intParameter: 0 floatParameter: 0.2 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.2 stringParameter: Projectile_10101 intParameter: 0 floatParameter: 0 - stateName: Attack2 sourceFbxPath: Assets/Shinabro/Platform_Animation/Animation/07_Spear/Stander@Spear_Attack1.FBX subClipName: Attack2_S_{CID} sourceClipName: Spear_Attack1 incomingExitTime: 0.775 createIfMissing: 0 firstFrame: 3 lastFrame: 8 speed: 1 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.2 stringParameter: Effect_Slash_10101_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.4 stringParameter: intParameter: 0 floatParameter: 0.05 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.6 stringParameter: Projectile_10101 intParameter: 0 floatParameter: 0 - stateName: Attack2b sourceFbxPath: Assets/Shinabro/Platform_Animation/Animation/07_Spear/Stander@Spear_Attack1.FBX subClipName: Attack2b_S_{CID} sourceClipName: Spear_Attack1 incomingExitTime: 0.9 createIfMissing: 1 firstFrame: 3 lastFrame: 8 speed: 1 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.2 stringParameter: Effect_Slash_10101_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.4 stringParameter: intParameter: 0 floatParameter: 0.05 - stateName: Attack2c sourceFbxPath: Assets/Shinabro/Platform_Animation/Animation/07_Spear/Stander@Spear_Attack1.FBX subClipName: Attack2c_S_{CID} sourceClipName: Spear_Attack1 incomingExitTime: 0.9 createIfMissing: 1 firstFrame: 3 lastFrame: 8 speed: 1 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.2 stringParameter: Effect_Slash_10101_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.4 stringParameter: intParameter: 0 floatParameter: 0.05 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.6 stringParameter: Projectile_10101 intParameter: 0 floatParameter: 0 - stateName: Attack2d sourceFbxPath: Assets/Shinabro/Platform_Animation/Animation/07_Spear/Stander@Spear_Attack1.FBX subClipName: Attack2d_S_{CID} sourceClipName: Spear_Attack1 incomingExitTime: 0.9 createIfMissing: 1 firstFrame: 3 lastFrame: 8 speed: 1 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.2 stringParameter: Effect_Slash_10101_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.4 stringParameter: intParameter: 0 floatParameter: 0.05 - stateName: Attack2e sourceFbxPath: Assets/Shinabro/Platform_Animation/Animation/07_Spear/Stander@Spear_Attack1.FBX subClipName: Attack2e_S_{CID} sourceClipName: Spear_Attack1 incomingExitTime: 0.9 createIfMissing: 1 firstFrame: 3 lastFrame: 8 speed: 1 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.2 stringParameter: Effect_Slash_10101_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.4 stringParameter: intParameter: 0 floatParameter: 0.05 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.6 stringParameter: Projectile_10101 intParameter: 0 floatParameter: 0 - stateName: Attack2f sourceFbxPath: Assets/Shinabro/Platform_Animation/Animation/07_Spear/Stander@Spear_Attack1.FBX subClipName: Attack2f_S_{CID} sourceClipName: Spear_Attack1 incomingExitTime: 0.9 createIfMissing: 1 firstFrame: 3 lastFrame: 8 speed: 1 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.2 stringParameter: Effect_Slash_10101_2 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.4 stringParameter: intParameter: 0 floatParameter: 0.05 - stateName: Attack3 sourceFbxPath: Assets/Shinabro/Platform_Animation/Animation/07_Spear/Stander@Spear_Attack2.FBX subClipName: Attack3_S_{CID} sourceClipName: Spear_Attack2 incomingExitTime: 0.9 createIfMissing: 0 firstFrame: -1 lastFrame: -1 speed: 0 events: - functionName: LookAtTarget time: 0 useNormalized: 1 normalizedTime: 0 stringParameter: intParameter: 0 floatParameter: 0 - functionName: ShowEffect time: 0 useNormalized: 1 normalizedTime: 0.125 stringParameter: Effect_Slash_10101_3 intParameter: 1 floatParameter: 0 - functionName: Move time: 0 useNormalized: 1 normalizedTime: 0.188 stringParameter: intParameter: 0 floatParameter: 0.3 - functionName: Projectile time: 0 useNormalized: 1 normalizedTime: 0.281 stringParameter: Projectile_10101 intParameter: 0 floatParameter: 0