public class Skill_EatSnack : ProjectileBase { public override void Set(ProjectileData _data) { _data.eStartPos = eProjectileStartPos.Custom; _data.v3_StartPos = _data.target.Get_Center_position(); base.Set(_data); var healrate = Get_DamageInfo(false, false).Damage + (IsStep(2) ? Get_AwakenData(2, 1) : 0f); m_ProjectTileData.target.Heal(healrate); if (IsStep(1)) m_ProjectTileData.target.Heal_MP(healrate); Set_ReduceCoolTime_byStep(3); StartCoroutine(Co_Off(1.5f)); } }