using UnityEngine; public class Skill_EnergySlash : ProjectileBase { [Header("지속 시간")] public float lifeTime = 4f; public override void Set(ProjectileData _data) { _data.eStartPos = eProjectileStartPos.ShooterCenter; base.Set(_data); _data.LifeTime = lifeTime; StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward)); } }