using System.Collections; using System.Collections.Generic; using UnityEngine; public class Skill_Resurrection : ProjectileBase { public override void Set(ProjectileData _data) { _data.eStartPos = eProjectileStartPos.Target; base.Set(_data); StartCoroutine(Co_Resurrection()); } IEnumerator Co_Resurrection() { yield return new WaitForSeconds(1f); //m_ProjectTileData.actor_target.Resurrection(0.5f); //var costumevalue = m_ProjectTileData.actor_shooter.Get_ServerData().PC.Get_Value(15); // 코스튬 15 //if (costumevalue > 0f) //{ // var pcs = PCInfo.Ins.Get_AllActor_NoDead(m_ProjectTileData.actor_shooter.IsEnemy()); // for (int i = 0; i < pcs.Count; i++) // pcs[i].Heal(costumevalue); //} yield return new WaitForSeconds(2f); Off(); } }