using TMPro; using UnityEngine; public class zSizeControler : MonoBehaviour { public TextMeshProUGUI text_scale; Transform tf_target; public void Set(Transform tf) { tf_target = tf; text_scale.text = tf_target.localScale.x.ToString(); } public void OnClick_Arrow(float scale) { var s = tf_target.localScale.x + scale; tf_target.localScale = Vector3.one * s; text_scale.text = tf_target.localScale.x.ToString(); } }