using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapChoiceCard_Portals : uScrollViewMgr { public void Set(BattleMapConfigTableData data) { var lst = new List(); for (int i = 0; i < data.n_Portals; i++) lst.Add(new ChoiceMapData { n_MapID = data.n_MapID, n_PortalIndex = i }); Set_ScrollView(lst); } }