using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class MapLvChoiceCard : CardBase { public TextMeshProUGUI[] labels; // 0 포탈 ChoiceMapData m_Data; public override void Set(T _base) { base.Set(_base); m_Data = _base as ChoiceMapData; labels[0].text = "포탈 " + m_Data.n_PortalIndex; } public void OnClick_Portal() { NewGameUI.Ins.m_MapChoiceUI.OnClick_Back(); MyValue.MyChoiceMapData.n_Difficult = 1; // TODO 정인호 : 나중에 선택한 난이도 넣어줄 것 MyValue.MyChoiceMapData.n_MapID = m_Data.n_MapID; MyValue.MyChoiceMapData.n_PortalIndex = m_Data.n_PortalIndex; InGameInfo.Ins.Load_Map(m_Data.n_MapID); } }