using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventRewardCard : CardBase { public UISprite[] sprites; // 0 아이콘 public UILabel[] labels; // 0 개수 public override void Set(T _base) { base.Set(_base); var _id = _base as ObtainItemData; sprites[0].spriteName = DSUtil.Get_ItemSpriteInfo(_id.m_Item, _id.m_ID).Icon; labels[0].text = DSUtil.GetThousandCommaText(_id.m_Amount); } }