using System.Collections; using System.Collections.Generic; using UnityEngine; public class Skill_GroundRay : ProjectileBase { public override void Set(ProjectileData _data) { _data.eStartPos = eProjectileStartPos.Custom; _data.v3_StartPos = _data.target.Get_position(); base.Set(_data); } private void Update() { if (!DSUtil.CheckNull(m_ProjectTileData.target)) transform.position = m_ProjectTileData.target.Get_position(); } }