using CodeStage.AntiCheat.ObscuredTypes; using System.Collections; using System.Collections.Generic; using UnityEngine; public enum eSummon { Golem, Worm } public class SummonActor : MyActor { public eSummon SummonType; float LifeTime, MaxLifeTime; ObscuredInt projctile_amount = 1; public void Set(bool isEnemy, Actor owner, float _time, float _attackrate, float _hprate, int projctileamount) { gameObject.SetActive(true); Make_HUDUI(() => { m_HUDUI.gameObject.SetActive(true); m_HUDUI.Set_HPSlider(1d, 1d); }); OwnerActor = owner; projctile_amount = projctileamount; projctile_amount.RandomizeCryptoKey(); m_Auto = true; MaxLifeTime = LifeTime = _time; m_Enemy = owner.IsEnemy(); m_ServerData = owner.Get_ServerData(); Set_Stat(true); m_Stat.Set_Stat(true, eStat.BaseDmg, m_Stat.Get_Stat(eStat.BaseDmg) * _attackrate); m_Stat.Set_Stat(true, eStat.HP, m_Stat.Get_Stat(eStat.HP) * _hprate); m_NavMeshAgent.speed = owner.Get_MoveSpeed(); m_NavStopDistance = f_FindEnemyRange = SummonType == eSummon.Golem ? 1.5f : 3.5f; Set_Warp(owner.Get_position() + Vector3.forward); InGameInfo.Ins.Show_Effect(SummonType == eSummon.Golem ? "Effect_Summoning_Golem" : "Effect_Summoning", transform.position); Set(isEnemy, owner, owner.Get_ServerData(), 0, true); Set_Coroutine(() => { IsStop = false; }, 1f); } protected override void Update() { base.Update(); if (LifeTime > 0f) { LifeTime -= Time.deltaTime; m_HUDUI.Set(LifeTime / MaxLifeTime); if (LifeTime <= 0f) { Set_Die(); return; } } if (DSUtil.CheckNull(OwnerActor)) { Set_Die(); return; } if (!IsStop && (DSUtil.CheckNull(m_Target) || m_Target.IsDead()) && Vector3.Distance(OwnerActor.Get_position(), Get_position()) > 2) { // 마녀 따라다니기 Follow_PC(); } else if (CurAnim == eAnim.Run && m_NavMeshAgent.velocity == Vector3.zero) Play_Idle(); if (CurAnim == eAnim.Attack && !isPlaying()) Play_Idle(); } protected override void After_Die() { base.After_Die(); Off(); InGameInfo.Ins.Show_Effect(SummonType == eSummon.Golem ? "Effect_Summoning_Golem" : "Effect_Summoning", transform.position); } }