using System.Collections; using System.Collections.Generic; using UnityEngine; public class SelectCirclrBase : ProjectileBase { public CircleBase[] arr_FireCircle; float y = 0f; public override void Set(ProjectileData _data) { base.Set(_data); for (int i = 0; i < arr_FireCircle.Length; i++) arr_FireCircle[i].Set_ProjectileData(_data); y = 0f; } private void Update() { transform.position = m_ProjecTileData.shooter.Get_Center_position(); transform.localEulerAngles = new Vector3(0f, y); y += Time.deltaTime * 120f; if (y > 360f) y = 0f; } }