using System.Collections; using System.Collections.Generic; using UnityEngine; public class HUDLvUp : HUDBase { public TweenScale m_ts; public TweenPosition m_tp; public void Set() { gameObject.SetActive(true); m_ts.enabled = true; m_ts.ResetToBeginning(); m_tp.enabled = false; m_tp.ResetToBeginning(); Set_Target(MyValue.MyPC.transform); } public void Run_TweenPosition() { m_tp.enabled = true; m_tp.ResetToBeginning(); } }