using System.Collections; using System.Collections.Generic; using UnityEngine; public class SetSkybox : MonoBehaviour { public Material mat_skybox; public Color ShadowColor, SkyColor, EquatorColor, GroundColor; private void Start() { //RenderSettings.skybox = mat_skybox; //RenderSettings.sun = GetComponent(); //RenderSettings.subtractiveShadowColor = ShadowColor; //RenderSettings.ambientMode = UnityEngine.Rendering.AmbientMode.Trilight; //RenderSettings.ambientSkyColor = SkyColor; //RenderSettings.ambientEquatorColor = EquatorColor; //RenderSettings.ambientGroundColor = GroundColor; } }