using TMPro; using UnityEngine; public class PCInfoStatMgrCard : CardBase { public PCInfoStatMgrCard_Stats m_PCInfoStatMgrCard_Stats; public TextMeshProUGUI[] texts; // 0 메인스탯, 1 현재 스탯 eStat m_MainStat; public override void Set(T _base) { base.Set(_base); m_MainStat = DSUtil.StringToEnum(_base.ToString()); texts[0].text = m_MainStat.ToString(); //texts[0].color = texts[1].color = Get_MainStatColor(); //ColorUtility.TryParseHtmlString(Get_StatColor(), out Color statColor); //texts[0].color = statColor; Set_Detail(); Set_StatPoint(); } void Set_Detail() { m_PCInfoStatMgrCard_Stats.Set(m_MainStat, Get_StatPoint()); } int Get_StatPoint() { return table_classconfig.Ins.Get_PureStat(m_MainStat, ServerInfo.Ins.m_ServerData) + PCInfoStatMgrUI.Ins.Get_Stat(m_MainStat); } void Set_StatPoint() { texts[1].text = $"{table_classconfig.Ins.Get_PureStat(m_MainStat, ServerInfo.Ins.m_ServerData)}\n+({PCInfoStatMgrUI.Ins.Get_Stat(m_MainStat)})"; } string Get_StatColor() { switch (m_MainStat) { case eStat.STR: return "#FF0000"; case eStat.DEX: return "#18ff00"; case eStat.INT: return "#0036ff"; case eStat.LUK: return "#fffc00"; } return "#FFFFFF"; } Color Get_MainStatColor() { var classData = table_classconfig.Ins.Get_Data_orNull(ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.PC)); if (m_MainStat == classData.Get_MainStatToStat()) return Color.magenta; return Color.white; } public void OnClick_Stat(int add) { PCInfoStatMgrUI.Ins.Set_Stat(m_MainStat, add, Set_Detail); Set_StatPoint(); } }