using TMPro; using UnityEngine.UI; public class FarmShopCard : CardBase { public Image[] images; // 0 등급(null), 1 아이템, 2 필요 재화 public TextMeshProUGUI[] texts; // 0 아이템 이름, 1 일일 제한, 2 무료, 3 광고 or 가격, 4 지급양 int m_FarmShopID; SD_FarmShop m_Data; FarmShopListTableData m_Tdata; void Set_Time() { switch (m_Tdata.e_ShopType) { case eShopType.AD: texts[2].text = m_Data.Get_RemainTime() > 0 ? DSUtil.Get_TimeText_MS(m_Data.Get_RemainTime()) : table_localtext.Ins.Get_Text(387); break; case eShopType.Free: texts[2].text = m_Data.Get_RemainTime() > 0 ? DSUtil.Get_TimeText_MS(m_Data.Get_RemainTime()) : table_localtext.Ins.Get_Text(433); break; } } public override void Set(T _base) { base.Set(_base); Set_Repeat_for1sec(Set_Time); var sdata = ServerInfo.Ins.m_ServerData; m_FarmShopID = int.Parse(_base.ToString()); m_Data = sdata.Get_FarmShopData(m_FarmShopID); m_Tdata = table_farmshoplist.Ins.Get_Data(m_FarmShopID); var itemData = table_itemlist.Ins.Get_Data(m_Tdata.n_ItemID); //images[0].sprite = itemData.Get_GradeSprite(); images[1].sprite = itemData.Get_IconSprite(); images[2].enabled = true; texts[0].text = table_itemlist.Ins.Get_ItemName(itemData.n_ItemID); texts[1].text = DSUtil.Format(392, m_Data.Buy, m_Tdata.n_DayLimit); texts[2].text = texts[3].text = ""; texts[4].text = m_Tdata.n_ItemAmount.ToString(); switch (m_Tdata.e_ShopType) { case eShopType.AD: images[2].sprite = UIAtlasMgr.Ins.Get_Sprite("icon_ad"); break; case eShopType.Free: images[2].enabled = false; break; case eShopType.Pay: images[2].sprite = table_itemlist.Ins.Get_Data(m_Tdata.n_PayItemID).Get_IconSprite(); texts[2].text = m_Tdata.n_PayItemAmount.ToString(); break; } Set_Time(); } public void OnClick_Buy() { if (m_Data.Buy < m_Tdata.n_DayLimit && m_Data.Get_RemainTime() <= 0) { switch (m_Tdata.e_ShopType) { case eShopType.AD: ADInfo.Ins.Show_AD(BuySuccess); break; case eShopType.Free: BuySuccess(); break; case eShopType.Pay: var sdata = ServerInfo.Ins.m_ServerData; if (sdata.Check_ItemAmount(m_Tdata.n_PayItemID, m_Tdata.n_PayItemAmount)) { sdata.Use_Item(m_Tdata.n_PayItemID, m_Tdata.n_PayItemAmount); BuySuccess(); } break; } } } void BuySuccess() { var sdata = ServerInfo.Ins.m_ServerData; sdata.Add_Item(m_Tdata.n_ItemID, m_Tdata.n_ItemAmount); sdata.Buy_FarmShopItem(m_FarmShopID, m_Tdata.n_GapTime); ObtainItemUI.Ins.Set(new ItemSimpleData { itemid = m_Tdata.n_ItemID, amount = m_Tdata.n_ItemAmount }); FarmShopUI.Ins.Set(); } }