using UnityEngine; using UnityEngine.EventSystems; public class RealCameraRot : MonoBehaviour, IDragHandler { public float RotSpeed = 0.1f; public void OnDrag(PointerEventData eventData) { if (!InGameInfo.Ins.IsGameMode(eGameMode.Lobby) && !DSUtil.CheckNull(MyValue.m_RealCamera)) MyValue.m_RealCamera.Add_Rot(eventData.delta.x * RotSpeed); } }