fileFormatVersion: 2 guid: 09edf05b423908249bc34e1fbd26a870 timeCreated: 1485507586 licenseType: Store ModelImporter: serializedVersion: 18 fileIDToRecycleName: 100000: PositionLocator 100002: Soldier 100004: B_Head 100006: B_R_Finger11 100008: B_R_Finger1 100010: B_R_Foot 100012: B_R_Calf 100014: B_R_Thigh 100016: B_R_Forearm 100018: B_R_UpperArm 100020: B_L_Finger11 100022: B_Spine1 100024: B_Spine 100026: B_Pelvis 100028: B_R_Finger01 100030: B_R_Finger0 100032: B_R_Hand 100034: B_L_Foot 100036: B_L_Calf 100038: B_L_Thigh 100040: Chaingun 100042: USP 100044: B_L_Hand 100046: B_L_Forearm 100048: B_L_UpperArm 100050: //RootNode 100052: B_L_Finger1 100054: B_L_Finger01 100056: B_L_Finger0 100058: MissileLauncher 100060: AK47 100062: B_Prop1 100064: B_L_Clavicle 100066: B_L_Toe 100068: B_Neck 100070: B_R_Clavicle 100072: B_R_Toe 100074: Soldier_Mesh 100076: Bip01 100078: Bip01 Footsteps 100080: Bip01 Head 100082: Bip01 HeadNub 100084: Bip01 L Calf 100086: Bip01 L Clavicle 100088: Bip01 L Finger0 100090: Bip01 L Finger01 100092: Bip01 L Finger0Nub 100094: Bip01 L Finger1 100096: Bip01 L Finger11 100098: Bip01 L Finger1Nub 100100: Bip01 L Foot 100102: Bip01 L Forearm 100104: Bip01 L Hand 100106: Bip01 L Thigh 100108: Bip01 L Toe0 100110: Bip01 L Toe0Nub 100112: Bip01 L UpperArm 100114: Bip01 Neck 100116: Bip01 Pelvis 100118: Bip01 Prop1 100120: Bip01 R Calf 100122: Bip01 R Clavicle 100124: Bip01 R Finger0 100126: Bip01 R Finger01 100128: Bip01 R Finger0Nub 100130: Bip01 R Finger1 100132: Bip01 R Finger11 100134: Bip01 R Finger1Nub 100136: Bip01 R Foot 100138: Bip01 R Forearm 100140: Bip01 R Hand 100142: Bip01 R Thigh 100144: Bip01 R Toe0 100146: Bip01 R Toe0Nub 100148: Bip01 R UpperArm 100150: Bip01 Spine 100152: Bip01 Spine1 100154: B_L_Finger02 100156: B_L_Finger12 100158: B_L_Finger2 100160: B_L_Finger21 100162: B_L_Finger22 100164: B_L_Finger3 100166: B_L_Finger31 100168: B_L_Finger32 100170: B_L_Finger4 100172: B_L_Finger41 100174: B_L_Finger42 100176: B_L_Toe0 100178: B_Prop 100180: B_R_Finger02 100182: B_R_Finger12 100184: B_R_Finger2 100186: B_R_Finger21 100188: B_R_Finger22 100190: B_R_Finger3 100192: B_R_Finger31 100194: B_R_Finger32 100196: B_R_Finger4 100198: B_R_Finger41 100200: B_R_Finger42 100202: B_R_Toe0 100204: B_Spine2 100206: Motion 100208: Particle View 001 100210: RPG-Character-Mesh 400000: PositionLocator 400002: Soldier 400004: B_Head 400006: B_R_Finger11 400008: B_R_Finger1 400010: B_R_Foot 400012: B_R_Calf 400014: B_R_Thigh 400016: B_R_Forearm 400018: B_R_UpperArm 400020: B_L_Finger11 400022: B_Spine1 400024: B_Spine 400026: B_Pelvis 400028: B_R_Finger01 400030: B_R_Finger0 400032: B_R_Hand 400034: B_L_Foot 400036: B_L_Calf 400038: B_L_Thigh 400040: Chaingun 400042: USP 400044: B_L_Hand 400046: B_L_Forearm 400048: B_L_UpperArm 400050: //RootNode 400052: B_L_Finger1 400054: B_L_Finger01 400056: B_L_Finger0 400058: MissileLauncher 400060: AK47 400062: B_Prop1 400064: B_L_Clavicle 400066: B_L_Toe 400068: B_Neck 400070: B_R_Clavicle 400072: B_R_Toe 400074: Soldier_Mesh 400076: Bip01 400078: Bip01 Footsteps 400080: Bip01 Head 400082: Bip01 HeadNub 400084: Bip01 L Calf 400086: Bip01 L Clavicle 400088: Bip01 L Finger0 400090: Bip01 L Finger01 400092: Bip01 L Finger0Nub 400094: Bip01 L Finger1 400096: Bip01 L Finger11 400098: Bip01 L Finger1Nub 400100: Bip01 L Foot 400102: Bip01 L Forearm 400104: Bip01 L Hand 400106: Bip01 L Thigh 400108: Bip01 L Toe0 400110: Bip01 L Toe0Nub 400112: Bip01 L UpperArm 400114: Bip01 Neck 400116: Bip01 Pelvis 400118: Bip01 Prop1 400120: Bip01 R Calf 400122: Bip01 R Clavicle 400124: Bip01 R Finger0 400126: Bip01 R Finger01 400128: Bip01 R Finger0Nub 400130: Bip01 R Finger1 400132: Bip01 R Finger11 400134: Bip01 R Finger1Nub 400136: Bip01 R Foot 400138: Bip01 R Forearm 400140: Bip01 R Hand 400142: Bip01 R Thigh 400144: Bip01 R Toe0 400146: Bip01 R Toe0Nub 400148: Bip01 R UpperArm 400150: Bip01 Spine 400152: Bip01 Spine1 400154: B_L_Finger02 400156: B_L_Finger12 400158: B_L_Finger2 400160: B_L_Finger21 400162: B_L_Finger22 400164: B_L_Finger3 400166: B_L_Finger31 400168: B_L_Finger32 400170: B_L_Finger4 400172: B_L_Finger41 400174: B_L_Finger42 400176: B_L_Toe0 400178: B_Prop 400180: B_R_Finger02 400182: B_R_Finger12 400184: B_R_Finger2 400186: B_R_Finger21 400188: B_R_Finger22 400190: B_R_Finger3 400192: B_R_Finger31 400194: B_R_Finger32 400196: B_R_Finger4 400198: B_R_Finger41 400200: B_R_Finger42 400202: B_R_Toe0 400204: B_Spine2 400206: Motion 400208: Particle View 001 400210: RPG-Character-Mesh 2300000: Chaingun 2300002: USP 2300004: MissileLauncher 2300006: AK47 2300008: Soldier 2300010: //RootNode 2300012: Soldier_Mesh 3300000: Chaingun 3300002: USP 3300004: MissileLauncher 3300006: AK47 3300008: Soldier 3300010: //RootNode 3300012: Soldier_Mesh 4300000: Soldier 4300002: AK47 4300004: MissileLauncher 4300006: USP 4300008: Chaingun 4300010: Soldier_Mesh 4300012: Rifle_Mesh 4300014: RPG-Character-Mesh 4300016: 2Hand-Axe 4300018: Dagger 4300020: DaggerL 4300022: Shield 4300024: Mace 9500000: //RootNode 11100000: //RootNode 13700000: Soldier 13700002: Soldier_Mesh 13700004: RPG-Character-Mesh materials: importMaterials: 0 materialName: 0 materialSearch: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 optimizeGameObjects: 0 motionNodeName: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 animationCompression: 3 animationRotationError: .5 animationPositionError: .5 animationScaleError: .5 animationWrapMode: 0 extraExposedTransformPaths: - Motion/B_Pelvis/B_Spine/B_Spine1/B_Spine2/B_R_Clavicle/B_R_UpperArm/B_R_Forearm/B_R_Hand clipAnimations: [] isReadable: 0 meshes: lODScreenPercentages: [] globalScale: .100000001 meshCompression: 0 addColliders: 0 importBlendShapes: 0 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 0 keepQuads: 1 weldVertices: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 0 tangentSpace: normalSmoothAngle: 60 splitTangentsAcrossUV: 1 normalImportMode: 0 tangentImportMode: 1 importAnimation: 0 copyAvatar: 0 humanDescription: human: [] skeleton: [] armTwist: 1 foreArmTwist: 1 upperLegTwist: 1 legTwist: 1 armStretch: 1 legStretch: 0 feetSpacing: 0 rootMotionBoneName: PositionLocator lastHumanDescriptionAvatarSource: {instanceID: 0} animationType: 0 additionalBone: 1 userData: assetBundleName: assetBundleVariant: