using UnityEngine; using UnityEngine.EventSystems; public class RealCameraRot : MonoBehaviour, IDragHandler { public float RotSpeed = 0.1f; public void OnDrag(PointerEventData eventData) { if (!DSUtil.CheckNull(MyValue.m_RealCamera)) MyValue.m_RealCamera.rotateAround += eventData.delta.x * RotSpeed; } }