37 lines
976 B
Plaintext
37 lines
976 B
Plaintext
Dissolve Edge v1
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Please open DissolveEdge scene to see demo. There is only one shader. Properties on material are:
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1. Culling Mode
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OFF if you want to render both front and back faces.
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2. ZWrite
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Normally should be ON for opaque objects, OFF for transparent objects, e.g. particle system.
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3. Progress
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Dissolve from original to invisible (alpha)
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4. Main Texture
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Normally is the diffuse texture.
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5. Dissolve Texture
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A black and white texture defining how the main texture is being dissolved.
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6. Edge
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How soft you want the edge to be
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7. Edge Color
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- Ramp: Use a gradient texture to define the edge colors
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- Range: How soft
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- Power: Intensity of the colors
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- HDR*: Please apply bloom postprocessing effect to see this effect
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- Distortion: The intensity of distortion on the edge
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Moonflower Carnivore
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moonflowercarnivore@gmail.com
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https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:12261
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https://www.facebook.com/MoonflowerCarnivore |