Project_WL/AgentScripts/WL816n_Open.cs

10 lines
365 B
C#

public static class WL816n_Open
{
public static void Run()
{
UnityEditor.SceneManagement.EditorSceneManager.OpenScene(
"Assets/Scenes/InGame.unity", UnityEditor.SceneManagement.OpenSceneMode.Single);
UnityEngine.Debug.Log("[816n] InGame opened, active=" + UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
}
}