Project_WL/Assets/LMHPOLY/Low Poly Nature Bundle/_Bonus Assets/Scripts/CloudsControl.cs

15 lines
362 B
C#

using UnityEngine;
using System.Collections;
public class CloudsControl : MonoBehaviour {
//Range for min/max values of variable
[Range(-10f, 10f)]
public float cloudsMoveSpeed_x, cloudsMoveSpeed_z;
// Clouds Movement
void Update () {
gameObject.transform.Translate (cloudsMoveSpeed_x * Time.deltaTime, 0f, cloudsMoveSpeed_z * Time.deltaTime);
}
}