Project_WL/Assets/ResWork/VFX/Hovl Studio/AOE Magic spells Vol.1/Demo AOE skills
Ino e559dba7eb 운석 소환 2024-12-16 14:18:31 +09:00
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Demo AOE skills.unity 운석 소환 2024-12-16 14:18:31 +09:00
Demo AOE skills.unity.meta 운석 소환 2024-12-16 14:18:31 +09:00
Demo AOE skillsSettings.lighting 운석 소환 2024-12-16 14:18:31 +09:00
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LightingData.asset 운석 소환 2024-12-16 14:18:31 +09:00
LightingData.asset.meta 운석 소환 2024-12-16 14:18:31 +09:00
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Lightmap-0_comp_dir.png.meta 운석 소환 2024-12-16 14:18:31 +09:00
Lightmap-0_comp_light.exr 운석 소환 2024-12-16 14:18:31 +09:00
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Readme.txt 운석 소환 2024-12-16 14:18:31 +09:00
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ReflectionProbe-1.exr 운석 소환 2024-12-16 14:18:31 +09:00
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Readme.txt

Asset Creator - Vladyslav Horobets (Hovl).
All that is in the folder "AOE Magic spells Vol.1" can be used in commerce, even demo scene files.
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If you want to use post-effects like in the demo video:
https://youtu.be/hZSZ2Q8MF3k

Using:

1) Shaders
1.1)The "Use depth" on the material from the custom shaders is the Soft Particle Factor.
1.2)Use "Center glow"[MaterialToggle] only with particle system. This option is used to darken the main texture with a white texture (white is visible, black is invisible).
    If you turn on this feature, you need to use "Custom vertex stream" (Uv0.Custom.xy) in tab "Render". And don't forget to use "Custom data" parameters in your PS.
1.3)The distortion shader only works with standard rendering. Delete (if exist) distortion particles from effects if you use LWRP or HDRP!
1.4)You can change the cutoff in all shaders (except Add_CenterGlow and Blend_CenterGlow ) using (Uv0.Custom.xy) in particle system.
1.5)Lit_CenterGlow shader. It's a simple opaque shader with emission.
1.6)Blend_LitGlow shader. The same shader as a blend shader, but with lit glowing. The shader takes light from all lights from the scene.

2)Light.
2.1)You can disable light in the main effect component (delete light and disable light in PS). 
    Light strongly loads the game if you don't use light probes or something else.

3)Quality
3.1) For better sparks quality enable "Anisotropic textures: Forced On" in quality settings.

BiRP, URP or HDRP support is here --> Tools > RP changer for Hovl Studio Assets

Contact me if you have any questions.
My email: hovlstudio1@gmail.com