Project_WL/Assets/Script/UI/Ingame/Dungeon/DungeonResult_Mimic.cs

43 lines
1.4 KiB
C#

public class DungeonResult_Mimic : DungeonResultBase
{
public override void Set(bool? win)
{
if (DSUtil.CheckNull(win))
{
InGameInfo.Ins.Return_To_Lobby();
return; // 포기
}
base.Set(win);
var sdata = ServerInfo.Ins.m_ServerData;
// 입장권 차감
var mapData = MyValue.MyChoiceMapData.Get_MapData();
var dungeonData = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull();
var resultdata = NewGameUI.Ins.ingame_dungeon.Get_DungeonBase();
sdata.Use_Item(mapData.n_TicketID, 1);
// 결과 표시
texts[0].text = table_localtext.Ins.Get_Text(win.Value ? 321 : 322);
texts[1].text = $"Lv.{MyValue.MyChoiceMapData.n_DungeonLv}";
texts[2].text = DSUtil.Format(419, resultdata.Get_KillMobCount());
rewards[0].Set(list_reward[0]);
rewards[1].Set(list_reward[1]);
ServerInfo.Ins.Save_MimicResult(win, dungeonData.n_MapLv, error =>
{
if (error == 0)
{
if (win.Value)
{
if (sdata.Get_DungeonLv(eDungeon.d1_Mimic) < dungeonData.n_MapLv)
sdata.Add_DungeonLv(eDungeon.d1_Mimic);
sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 1);
}
}
gos[0].SetActive(true);
});
}
}