29 lines
861 B
C#
29 lines
861 B
C#
public class PCAbilityUI_Scrollview : uScrollViewMgr
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{
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public void Set(eBattleType battleType)
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{
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Set_ScrollView_NotSet(30);
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for (int i = 0; i < list_CardBase.Count; i++)
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{
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list_CardBase[i].Do_SomeThing();
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list_CardBase[i].Set(i + 1);
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}
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var lst = table_abilityconfig.Ins.Get_DataList(battleType);
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for (int i = 0; i < list_CardBase.Count; i++)
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for (int j = 0; j < lst.Count; j++)
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list_CardBase[i].Set(lst[j]);
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for (int i = 0; i < list_CardBase.Count; i++)
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(list_CardBase[i] as PCAbilityCards).ConnectNodes();
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}
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public override void Set_UI()
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{
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for (int i = 0; i < list_CardBase.Count; i++)
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{
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if (list_CardBase[i].isActiveAndEnabled)
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list_CardBase[i].Set_UI();
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}
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}
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} |