19 lines
418 B
C#
19 lines
418 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// 날짜 : 2021-01-18 PM 4:52:11
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// 작성자 : Rito
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[Serializable]
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public class AfterImageData
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{
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[Range(0.1f, 2.0f), Tooltip("잔상 지속 시간")]
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public float duration = 1.0f;
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public string shaderColorName = "_Color";
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public string shaderAlphaName = "_Alpha";
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public Material Mat { get; set; }
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} |