Project_WL/Assets/ThirdParty/AfterImageAsset/1. Scripts/Include/AfterImageData.cs

19 lines
418 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 날짜 : 2021-01-18 PM 4:52:11
// 작성자 : Rito
[Serializable]
public class AfterImageData
{
[Range(0.1f, 2.0f), Tooltip("잔상 지속 시간")]
public float duration = 1.0f;
public string shaderColorName = "_Color";
public string shaderAlphaName = "_Alpha";
public Material Mat { get; set; }
}