Project_WL/Assets/ThirdParty/Unity Chan Toon Shader - SD.../Runtime/ClippingMatteMode.cs

14 lines
161 B
C#

namespace Unity.Rendering.Toon {
internal enum ClippingMatteMode {
None = 0,
Base,
FirstShade,
SecondShade,
Highlight,
AngelRing,
}
}