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public class Menu_Pet : MenuBase
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{
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public override void OnClick_Back()
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{
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base.OnClick_Back();
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GameUI.Ins.Clear_newItem(eItem.Pet);
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GameUI.Ins.LobbyUI.Set_Noti();
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ActorInfo.Ins.Destroy_All();
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PCInfo.Ins.Make_Actors(false, ServerInfo.Ins.m_ServerData);
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}
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} |