Project_WL/Assets/Script/Character/Projectile/Skill/Skill_FireBolt.cs

31 lines
1.1 KiB
C#

using UnityEngine;
public class Skill_FireBolt : ProjectileTest
{
[Header("폭파 범위")]
public float explosionarea = 1.5f;
[Header("폭파 데미지")]
public float explosion_dmg = 0.25f;
public override void Set(ProjectileData _data)
{
if (_data.eStartPos == eProjectileStartPos.None)
_data.eStartPos = eProjectileStartPos.ShooterCenter;
base.Set(_data);
m_ProjectTileData.e_SkillExtraType = IsStep(3) ? eSkillExtraType.Burn : eSkillExtraType.None;
_data.Action_OnHit = hitter =>
{ // 폭파 데미지
var area = explosionarea + (IsStep(1) ? Get_AwakenData(1, 1) : 0);
var enemies = Get_Enemies(transform, area);
if (enemies.Count > 0)
{
var dmg = explosion_dmg + (IsStep(2) ? Get_AwakenData(2, 1) : 0);
DamageInfo dinfo = Get_DamageInfo();
dinfo.Damage *= dmg;
for (int i = 0; i < enemies.Count; i++)
enemies[i].Get_Damage(dinfo);
}
};
}
}