Project_WL/Assets/Script/Character/Projectile/Projectile/Projectile_Stop.cs

14 lines
401 B
C#

using System.Collections;
using UnityEngine;
public class Projectile_Stop : ProjectileBase
{
public override void Set(ProjectileData _data)
{
base.Set(_data);
transform.eulerAngles = Vector3.zero; // 근접 공격 판정은 회전 x
StartCoroutine(Co_Off());
}
IEnumerator Co_Off() { yield return new WaitForSeconds(m_ProjectTileData.LifeTime); Off(true); }
}