Project_WL/Assets/Script/Character/Projectile/Skill/Skill_EnergySlash.cs

15 lines
385 B
C#

using UnityEngine;
public class Skill_EnergySlash : ProjectileBase
{
[Header("지속 시간")]
public float lifeTime = 4f;
public override void Set(ProjectileData _data)
{
_data.eStartPos = eProjectileStartPos.ShooterCenter;
base.Set(_data);
_data.LifeTime = lifeTime;
StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward));
}
}