Project_WL/Assets/Script/Character/Projectile/Projectile/Projectile_ChildRotation.cs

20 lines
573 B
C#

using UnityEngine;
public class Projectile_ChildRotation : ProjectileBase
{
public float m_Speed = 50f;
private void Update()
{
if (!DSUtil.CheckNull(m_ProjecTileData.shooter))
{
transform.position = m_ProjecTileData.shooter.Get_Center_position();
transform.Rotate(Vector3.up * m_Speed * Time.deltaTime); // Y축 기준으로 회전
m_ProjecTileData.LifeTime -= Time.deltaTime;
if (m_ProjecTileData.LifeTime <= 0f)
Off(true);
}
else
Off(true);
}
}