Project_WL/AgentScripts/WL816h_VERIFY.txt

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=== WL-816h 적용 확인 (PD 경로 = InGame 활성 + Level01 Additive) ===
0) InGame 원래 하늘 : amb=Skybox light=(0.212,0.227,0.259) skySrc=(0.212,0.227,0.259) I=1 skybox=Default-Skybox fog=False refl=Skybox/1 sun=없음
Load_Map(900) = 🔴 로그인 없이는 못 탄다 → LoadSceneAsync(Level01, Additive) 로 대체(816f 와 같음)
1) 섬 진입 — 활성씬=InGame sceneCount=2
IslandLook 렌더러 1575 · 물 교체 1 · refLook=True
🔴 SkyScope held=True by=Level01 acquires=1 restores=0
섬 하늘 = amb=Flat light=(0.217,0.228,0.250) skySrc=(0.217,0.228,0.250) I=1 skybox=Default-Skybox fog=False refl=Skybox/1 sun=DirectionalLight
물 렌더러 = Water mat=Farm_Water_WL_C shader=Shader Graphs/ToonWaterU queue=3000
보이는 카메라 = MainCamera(Level01)
2) 물 값 3단 비교 + 성능 (같은 카메라 1080×1920 · 60프레임 오프스크린)
[지금(FI SimpleWater)] 0.828 ms/frame
게임화면 상10%=#5BB5FE 중=#8BC1AA 하10%=#5BB5FE → Screenshots_WL/WL816h/w_0_now_live.png
수평선 상10%=#6174C2 중=#5CB7FE 하10%=#8AB1CC → Screenshots_WL/WL816h/w_0_now_horizon.png
[A=WL_Water_Ocean 원본] 0.864 ms/frame
게임화면 상10%=#0FBFEB 중=#77C2A6 하10%=#1DC0E9 → Screenshots_WL/WL816h/w_1_a_live.png
수평선 상10%=#6174C2 중=#2BC2EF 하10%=#4497B6 → Screenshots_WL/WL816h/w_1_a_horizon.png
[B=데모 톤] 0.814 ms/frame
게임화면 상10%=#50B0EB 중=#83BEA6 하10%=#53B0E9 → Screenshots_WL/WL816h/w_2_b_live.png
수평선 상10%=#6174C2 중=#55B1EF 하10%=#76A0B9 → Screenshots_WL/WL816h/w_2_b_horizon.png
[C=차분] 0.853 ms/frame
게임화면 상10%=#6097C2 중=#88B89B 하10%=#6397C1 → Screenshots_WL/WL816h/w_3_c_live.png
수평선 상10%=#6174C2 중=#659AC5 하10%=#8093A3 → Screenshots_WL/WL816h/w_3_c_horizon.png
→ 채택 = Farm_Water_WL_C
2-b) 성능 전/후 (같은 카메라 · 60프레임 × 2회 · 순서 교대)
0회차 전(FI SimpleWater) = 0.855 ms/frame
0회차 후(Farm_Water_WL_C) = 0.901 ms/frame
1회차 전(FI SimpleWater) = 0.889 ms/frame
1회차 후(Farm_Water_WL_C) = 0.886 ms/frame
3단 비교 한 장 = Screenshots_WL/WL816h/e_water_steps.png · e_water_steps_horizon.png
3) 적용 후
섬 게임화면 = 상10%=#6097C2 중=#87B79B 하10%=#6397C1 → Screenshots_WL/WL816h/b_after_island.png
수평선 = 상10%=#6174C2 중=#659AC5 하10%=#8093A4 → Screenshots_WL/WL816h/b_after_horizon.png
물 근접 = 상10%=#8399E6 중=#78807A 하10%=#4C7EA7 → Screenshots_WL/WL816h/b_after_water.png
하늘만 = 상10%=#4958A3 중=#7186D3 하10%=#6598C2 → Screenshots_WL/WL816h/b_after_sky.png
좌우 비교 = Screenshots_WL/WL816h/c_side_by_side.png (좌 지금 / 우 적용 후)
4) 🔴 맵별 하늘 격리 — 섬 → 던전 → 전투 맵
[섬] amb=Flat light=(0.217,0.228,0.250) skySrc=(0.217,0.228,0.250) I=1 skybox=Default-Skybox fog=False refl=Skybox/1 sun=DirectionalLight
[섬] 하늘 = 상10%=#4958A3 중=#7186D3 하10%=#6598C2 → Screenshots_WL/WL816h/f1_island_sky.png
[던전] SkyScope held=True by=Level01 acquires=1 restores=0
[던전] amb=Flat light=(0.217,0.228,0.250) skySrc=(0.217,0.228,0.250) I=1 skybox=Default-Skybox fog=False refl=Skybox/1 sun=Directional Light
[던전] 하늘 = 상10%=#4958A3 중=#7186D3 하10%=#60506F → Screenshots_WL/WL816h/f2_dungeon_sky.png
[전투] SkyScope held=False acquires=1 restores=1
[전투] amb=Skybox light=(0.212,0.227,0.259) skySrc=(0.212,0.227,0.259) I=1 skybox=Default-Skybox fog=False refl=Skybox/1 sun=없음
[전투] 하늘 = 상10%=#586773 중=#839397 하10%=#4D3A1D → Screenshots_WL/WL816h/f3_battle_sky.png
🔴 원래대로인가 = 예 — 글자 하나까지 같다(오염 0)
한 장 = Screenshots_WL/WL816h/f_sky_isolation.png (좌 섬 / 중 던전 / 우 전투 맵)