24 lines
636 B
C#
24 lines
636 B
C#
using TMPro;
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using UnityEngine.UI;
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public class WaveRewardCard : CardBase
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{
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public TextMeshProUGUI[] texts; // 0 점수
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public Slider slider_score;
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public ObtainItemCard rewardCard;
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WaveRewardListTableData m_Data;
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ItemSimpleData RewardData = new ItemSimpleData();
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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m_Data = _base as WaveRewardListTableData;
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texts[0].text = m_Data.n_Score.ToString();
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slider_score.value = 0f;
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RewardData.itemid = m_Data.n_RewardID;
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RewardData.amount = m_Data.n_RewardAmount;
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rewardCard.Set(RewardData);
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}
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} |