Project_WL/Assets/ResWork/UIPrefabs/Dungeon/WaveRewardCard.cs

24 lines
636 B
C#

using TMPro;
using UnityEngine.UI;
public class WaveRewardCard : CardBase
{
public TextMeshProUGUI[] texts; // 0 점수
public Slider slider_score;
public ObtainItemCard rewardCard;
WaveRewardListTableData m_Data;
ItemSimpleData RewardData = new ItemSimpleData();
public override void Set<T>(T _base)
{
base.Set(_base);
m_Data = _base as WaveRewardListTableData;
texts[0].text = m_Data.n_Score.ToString();
slider_score.value = 0f;
RewardData.itemid = m_Data.n_RewardID;
RewardData.amount = m_Data.n_RewardAmount;
rewardCard.Set(RewardData);
}
}