42 lines
1013 B
C#
42 lines
1013 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class CollectionEquipmentUI : PCUIMenu
|
|
{
|
|
public static CollectionEquipmentUI Ins;
|
|
|
|
public CollectionEquipmentUI_Scroll m_CollectionEquipmentUI_Scroll;
|
|
public CollectionEquipmentUI_Info m_CollectionEquipmentUI_Info;
|
|
|
|
int m_Index = 1;
|
|
CollectionEquipmentCard m_SelectCard;
|
|
|
|
public override void Set()
|
|
{
|
|
Ins = this;
|
|
base.Set();
|
|
OnClick_Tab(m_Index);
|
|
}
|
|
|
|
public void Set_UI()
|
|
{
|
|
m_CollectionEquipmentUI_Scroll.Set(m_Index);
|
|
if (DSUtil.CheckNull(m_SelectCard))
|
|
Set_SelectCard(m_CollectionEquipmentUI_Scroll.Get_FirstCard());
|
|
else
|
|
Set_SelectCard(m_SelectCard);
|
|
}
|
|
|
|
public void Set_SelectCard(CollectionEquipmentCard card)
|
|
{
|
|
m_SelectCard = card;
|
|
m_CollectionEquipmentUI_Info.Set(m_SelectCard);
|
|
}
|
|
|
|
public void OnClick_Tab(int index)
|
|
{
|
|
m_Index = index;
|
|
Set_UI();
|
|
}
|
|
} |