Project_WL/Assets/Script/UI/Dungeon/WaveRewardUI.cs

24 lines
632 B
C#

using System.Collections.Generic;
public class WaveRewardUI : uScrollViewMgr
{
public TabUIBase m_Tab;
List<TabUIData> list_tabData = new List<TabUIData>();
public override void Set()
{
if (list_tabData.Count == 0)
for (int i = 0; i < table_waverewardlist.Ins.MaxDiff; i++)
list_tabData.Add(new TabUIData { btnName = (i + 1).ToString(), onClick = OnClick_Tab });
base.Set();
m_Tab.Set(list_tabData);
OnClick_Tab();
}
private void OnClick_Tab()
{
Set_ScrollView(table_waverewardlist.Ins.Get_DataList(m_Tab.Get_Index() + 1));
}
}