33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using System.Collections.Generic;
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public class DungeonResult_Maze : DungeonResultBase
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{
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public override void Set(bool? win)
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{
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base.Set(win);
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var sdata = ServerInfo.Ins.m_ServerData;
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var curFloor = sdata.Get_DungeonLv(eDungeon.d2_Maze);
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var nextFloor = MyValue.MyChoiceMapData.n_DungeonLv - 1; // 현재 층은 실패했으니 아랫층
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texts[0].text = DSUtil.Format(420, curFloor);
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texts[1].text = DSUtil.Format(421, nextFloor);
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rewards[0].Set(list_reward[0]);
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rewards[1].Set(list_reward[1]);
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ServerInfo.Ins.Save_MazeResult(nextFloor, error =>
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{
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if (error == 0 && nextFloor > curFloor)
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{
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sdata.Set_DungeonLv(eDungeon.d2_Maze, nextFloor);
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sdata.Add_MissionCount(ePurpose.CONTENTS_CLEAR, 2, nextFloor - curFloor);
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var maxTime = MyValue.MyChoiceMapData.Get_DungeonMapData_orNull().f_Time;
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var floorTime = DungeonInfo.Ins.Get_Time(nextFloor);
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ServerInfo.Ins.Save_Rank("Rank_Maze",
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new List<string> { nextFloor.ToString(), ((int)(maxTime - floorTime)).ToString(), "0" });
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}
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gos[0].SetActive(true);
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});
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}
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} |