Project_WL/AgentScripts/WL814c_CAPTURE.txt

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WL-814c 룩 캡처(직교 픽셀 카메라 근사 270×480 → 1080×1920) · 2026-09-11 00:10:38
PASS E0 맵 — WL_Nature
기준점(나무·수풀 군락 44그루/25 m · 물까지 3 m) (41.2, 0.0, 85.2) → PC (52.2, 0.1, 84.7)
카메라 직교 size 3.8 · pos (74.8, 13.0, 83.7) · look (50.2, 1.2, 84.8) · 811o(h 76 · yaw 233) · near 0.1 / far 120 → 깊이 임계 0.004 = 단차 0.48 m
PASS E1 PC — Ai01
PASS E2 잡몹 — 3/3
PASS E look_1_original.png — ⓐ 원본(URP/Lit) · 104391 B · 색 392종 · 진한픽셀 0 · drawCalls 0 · batches 0 · tri 0
PASS E look_2_toon_outline.png — ⓑ Toon 램프 + 1px 픽셀 외곽선(맵 1268 렌더러 · 구름 off) · 72352 B · 색 296종 · 진한픽셀 0 · drawCalls 0 · batches 0 · tri 0
잔디 드로우 구성 8개(지면×{잔디,꽃}) · bounds (300, 14, 400)
PASS E look_3_grass.png — ⓒ + 인스턴싱 잔디(지면 4 · 인스턴스 8175) · 79740 B · 색 306종 · 진한픽셀 0 · drawCalls 0 · batches 0 · tri 0
PASS E look_4_clouds.png — ⓓ + 구름 그림자 · 84588 B · 색 338종 · 진한픽셀 0 · drawCalls 0 · batches 0 · tri 0
PASS E look_5_char_before.png — ⓔ 캐릭터 원본(MK/Toon) · 배경만 Critter Toon · 85445 B · 색 597종 · 진한픽셀 4 · drawCalls 0 · batches 0 · tri 0
PASS E look_6_char_after.png — ⓕ 캐릭터 Critter Toon(PC 11 · 몹 3 렌더러) · 80890 B · 색 551종 · 진한픽셀 1 · drawCalls 0 · batches 0 · tri 0
PASS E9 캡처 6장 — 6장
RESULT PASS · 10/10 · FAIL 0