Project_WL/Assets/Script/UI/PC/PCUI_LvInfo.cs

26 lines
867 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PCUI_LvInfo : MonoBehaviour
{
public Image[] images; // 0 전투타입, 1 직업
public TextMeshProUGUI[] texts; // 0 null, 1 레벨, 2 경험치, 3 무기종류
public Slider slider_exp;
private void OnEnable()
{
Set();
}
public void Set()
{
var sdata = ServerInfo.Ins.m_ServerData;
var classData = table_classconfig.Ins.Get_Data_orNull(sdata.Get_EqiupmentEquip(eItem.PC));
//texts[0].text = classData.Get_JobName();
texts[1].text = $"Lv. {sdata.PC.Lv}";
texts[2].text = MyText.Get_PercentValueText_100(sdata.PC.Get_ExpSliderValue());
if (texts.Length > 3) texts[3].text = classData.e_BattleType.ToString();
if (!DSUtil.CheckNull(slider_exp)) slider_exp.value = sdata.PC.Get_ExpSliderValue();
}
}