Project_WL/Assets/Script/Character/Projectile/Skill/Skill_EnergySlash.cs

27 lines
927 B
C#

using System.Collections;
using UnityEngine;
public class Skill_EnergySlash : ProjectileBase
{
[Header("지속 시간")]
public float lifeTime = 4f;
[Header("이동 속도")]
public float speed = 8f;
public override void Set(ProjectileData _data)
{
_data.eStartPos = eProjectileStartPos.ShooterCenter;
_data.Speed = speed;
base.Set(_data);
_data.LifeTime = lifeTime;
StartCoroutine(Co_Update());
}
IEnumerator Co_Update()
{
if (!WL.Combat.Weapon.WLProjectileVisual.HideStartFx(this)) // WL #974 시작 섬광 = 스킬 연출 impact(푸른 WL 사본)가 띄움 → 원본 것은 끔(WLProjectileVisual.json hideStartFx)
InGameInfo.Ins.Show_Effect("Effect_Hit_Skill_EnergySlashFlash", transform.position);
yield return new WaitForSeconds(0.25f);
StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward));
}
}