Project_WL/Assets/Script/Character/Projectile/Skill/Skill_DeathBlade.cs

27 lines
694 B
C#

using System.Collections;
using UnityEngine;
public class Skill_DeathBlade : ProjectileBase
{
[Header("단검 속도")]
public float speed = 4f;
[Header("단검 유지시간")]
public float lifetime = 4f;
public override void Set(ProjectileData _data)
{
_data.Speed = speed;
_data.LifeTime = lifetime;
_data.eStartPos = eProjectileStartPos.ShooterCenter;
base.Set(_data);
_data.Action_OnHit = hitter => { };
StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward));
//StartCoroutine(Co_Update());
}
IEnumerator Co_Update()
{
yield return new WaitForSeconds(0.2f);
Off(true);
}
}