Project_WL/Assets/Script/UI/Pet/PetInfoDetailUI.cs

29 lines
1.1 KiB
C#

using System.Collections.Generic;
using TMPro;
public class PetInfoDetailUI : uScrollViewMgr
{
public TextMeshProUGUI[] texts; // 0 영웅 능력치의
List<eStat> list_stat = new List<eStat>
{
eStat.BaseDmg, eStat.MaxHP, eStat.FinalDef, eStat.FinalMDef, eStat.None,
eStat.CRI, eStat.CRI_DMG_Multiplier, eStat.M_CRI, eStat.M_CRI_DMG_Multiplier,
eStat.ATK_FIXED, eStat.ATK_FIXED_DECREASE, eStat.SKILL_Multiplier, eStat.PIERCING_Multiplier, eStat.PIERCING_Block,
eStat.FinalHPRegen, eStat.Monster_DMG_Multiplier, eStat.BOSS_DMG_Multiplier, eStat.DMG_Multiplier, eStat.None,
eStat.FinalMoveSpeed, eStat.FinalAttackSpeed, eStat.AttackRange, eStat.AttackType
};
public void Set(PetListTableData data)
{
base.Set();
Set_ScrollView(list_stat);
var statinfo = MyValue.MakeorGet_ActorStatInfo(eRole.Pet, ServerInfo.Ins.m_ServerData, data);
for (int i = 0; i < list_CardBase.Count; i++)
(list_CardBase[i] as PetInfoStatCard).Set(statinfo);
texts[0].text = MyText.Get_PercentValueText_100(data.f_PetStatRate);
}
}