Project_WL/AgentScripts
깃 관리자 4d7fae1e6f [WL-816v] 검기 1타 정합 — 감아올리기 트림 (#816)
원인(실측): Attack1_S_* 클립은 ShowEffect 직후 4~5 프레임만 실제 타격 호이고
그 뒤 칼끝이 한 바퀴 넘게 감긴다. 속도 트림(정지 꼬리만 자름)은 그 감김을
남겨 칼끝 원 피팅이 깨지고(편차비 0.27 > 임계 0.25) 손잡이 중심 폴백으로
떨어져 피벗이 머리 높이·몸 왼쪽으로 0.39 m 밀렸다. 12행 중 1타 4행만 폴백이었고
2·3타 8행은 전부 칼끝원(편차비 0.14/0.17)이라 정상이었다.

- SlashArcMeasure.TrimWindupWrap 신설 — 편차비가 기준 이하가 되는 가장 긴 창 선택
- WeaponTrailDriver.MeasureSwingCalibration · WL816t_Bake 양쪽에서 같은 헬퍼 사용
- SO 신설 arcTrimWindupWrap(true) · arcFitMaxDeviation(0.25 · 기존 하드코딩 이관 C45)
- 캘리브레이션 1타 4행 재베이크 — 2·3타 8행은 수치 무변경(Δ 0.000 m · 0.0°)

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-15 13:41:59 +09:00
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drafts/WL797
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staging
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LightProbe.cs
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NatureArea.cs
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ToonConvert.cs
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WL747_MakeAssets.cs WL 리뉴얼 세션 2026-09-06~07 (#760~#800) — 전투·배경·UI·타격감 (조직 PD 로그 #746~#800 · 대화로그 §14~§24) 2026-09-07 08:24:25 +09:00
WL747_Probe.cs
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WL747_Tune.cs WL 리뉴얼 세션 2026-09-06~07 (#760~#800) — 전투·배경·UI·타격감 (조직 PD 로그 #746~#800 · 대화로그 §14~§24) 2026-09-07 08:24:25 +09:00
WL760_Play.cs
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WL760_Seq.cs
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WL760_Verify.cs
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WL761_Seq.cs WL 리뉴얼 세션 2026-09-06~07 (#760~#800) — 전투·배경·UI·타격감 (조직 PD 로그 #746~#800 · 대화로그 §14~§24) 2026-09-07 08:24:25 +09:00
WL761_SlashPrefab.cs
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WL762_Apply.cs
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WL762_ClipMotion.cs
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WL762_RootCurve.cs
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WL764_Apply.cs
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WL764_Probe.cs
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WL767_Probe.cs
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WL770_MakeAsset.cs
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WL770_Probe.cs
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WL771_Look.cs
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WL772_Maps.cs
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WL772_MatFix.cs
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WL772_PlayCheck.cs
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WL772_Repick.cs
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WL774_Water.cs
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WL777_Apply.cs
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WL778_Anim.cs WL 리뉴얼 세션 2026-09-06~07 (#760~#800) — 전투·배경·UI·타격감 (조직 PD 로그 #746~#800 · 대화로그 §14~§24) 2026-09-07 08:24:25 +09:00
WL778_Seq.cs
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WL783_GrassBF.cs
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WL785_Budget.cs
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WL785_Probe.cs
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WL785_Ramp.cs
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WL785_Setup.cs
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WL785_Tune.cs
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WL787_Anim.cs
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WL788_Look.cs
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WL788_Measure.cs
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WL789_Diag.cs
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WL789_Import.cs
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WL789_Probe.cs
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WL789_RootProbe.cs
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WL791_FootProbe.cs
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WL791_Mode.cs
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WL791_Probe.cs
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WL792_Apply.cs
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WL792_Hit.cs
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WL792_Probe.cs
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WL792_Verify.cs
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WL793_Apply.cs
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WL793_Probe.cs
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WL793_Shot.cs
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WL796_Apply.cs
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WL796_PixelProbe.cs
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WL796_Probe.cs
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WL796_Shot.cs
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WL796_TypeProbe.cs
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WL797_MakeAsset.cs
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WL797_Probe.cs
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WL800_Apply.cs
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WL800_Console.cs
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WL800_Shot.cs
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WL802b_Apply.cs
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WL802b_Probe.cs
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WL802c_FitterDiag.cs
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WL803_Portrait.cs WL 세션 3 (#803~#806 · PD 승인 2026-09-07) — 세로 전용 전환 · Attack3 검기 무기 정합(ShowEffect 0.25 · editbake 캘리브레이션 4행) · 타격감 midplus · 공용 팝업 세로 크기 · 검증 도구(SuppressPets 복원 수정 · ComboSpeed/Trace3 · 신규 WL803/804/806 도구) 2026-09-07 14:01:36 +09:00
WL804_Bake.cs
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WL804_TipProbe.cs
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WL804_Tools.cs
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WL806_Popup.cs
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WL811a_Trace.cs
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WL811b_Probe.cs
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WL811bfix_Probe.cs
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WL811def_Probe.cs
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WL811gh_Probe.cs
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WL811i_Probe.cs
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WL811o_Probe.cs
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WL811q_PROBE.txt
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WL811q_Probe.cs
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WL811s_PROBE.txt
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WL811s_Probe.cs
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WL813_Score.cs
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WL813_Shots.cs [WL-813m] 채점 프로브 + 캡처 세트 (#813) 2026-09-09 02:16:19 +09:00
WL813b_BossProbe.cs [WL-813b] 보스·군중 콘텐츠 실측·초안 (#813) 2026-09-08 23:30:11 +09:00
WL813c2_PROBE.txt
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WL813c2_Probe.cs
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WL813c3_PROBE.txt
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WL813c3_Probe.cs
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WL813c_Apply.cs
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WL813c_Probe.cs
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WL813d_PROBE.txt
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WL813d_Probe.cs
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WL813e_Zones.cs
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WL813f2_PROBE.txt
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WL813f2_Probe.cs
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WL813f_PROBE.txt
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WL813f_Probe.cs
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WL813g_Apply.cs
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WL813g_Probe.cs
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WL813h_PROBE.txt
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WL813h_Probe.cs
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WL813i2_PROBE.txt
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WL813i2_Probe.cs
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WL813i_PROBE.txt
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WL813i_Probe.cs
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WL813k_PROBE.txt
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WL813k_Probe.cs
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WL813l2_PROBE.txt
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WL813l2_Probe.cs
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WL813l_PROBE.txt
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WL813l_Probe.cs
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WL813m2_PROBE.txt
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WL813m2_Probe.cs
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WL813m3_PROBE.txt
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WL813m3_Probe.cs
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WL813o2_PROBE.txt
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WL813o2_Probe.cs
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WL813o_PROBE.txt
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WL813o_Probe.cs
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WL813p_PROBE.txt
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WL813p_Probe.cs
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WL813q2_PROBE.txt
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WL813q2_Probe.cs
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WL813q3_PROBE.txt
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WL813q3_Probe.cs
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WL813q_PROBE.txt
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WL813q_Probe.cs
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WL813s_Probe.cs
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WL813t2_Bake.cs
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WL813t2_Guard.cs
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WL813t2_PROBE.txt
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WL813t2_Probe.cs
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WL813t3_BAKE.txt
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WL813t3_MEASURE_AFTER.txt
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WL813t3_MEASURE_BEFORE.txt
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WL813t3_Measure.cs
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WL813t3_PROBE.txt
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WL813t3_Probe.cs
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WL813t3_Slope.cs
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WL813t4_MEASURE.txt
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WL813t4_Measure.cs
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WL813t4_PROBE.txt
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WL813t4_Probe.cs [WL-813t4] 보스 아레나 평지 이동(F-28) · Telegraph.StageScale 연결 · 스테이지 5·10 앵커 동기 (#815) 2026-09-11 02:03:13 +09:00
WL813t4_REFINE.txt
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WL813tj_Apply.cs
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WL813tj_Probe.cs
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WL813w2_PROBE.txt
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WL813w2_Probe.cs
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WL813w3_PROBE.txt
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WL813w3_Probe.cs
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WL813w4_PROBE.txt
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WL813w4_Probe.cs
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WL813w5_PROBE.txt
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WL813w5_Probe.cs
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WL813w6_PROBE.txt
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WL813w6_Probe.cs
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WL813w7_PROBE.txt
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WL813w7_Probe.cs
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WL813w8_PROBE.txt
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WL813w8_Probe.cs
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WL813w_Probe.cs
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WL813x2_PROBE.txt
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WL813x2_Probe.cs
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WL813x_Probe.cs
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WL813y_Apply.cs
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WL813y_Probe.cs
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WL813z_Probe.cs
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WL814a_CAPTURE.txt
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WL814a_PROBE.txt
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WL814a_Probe.cs
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WL814b_Import.cs
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WL814b_Probe.cs
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WL814c_CAPTURE.txt
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WL814c_CONVERT.txt
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WL814c_Convert.cs
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WL814c_DIAG.txt
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WL814c_FEATURE.txt
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WL814c_FEATUREMAP.txt
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WL814c_KW.txt
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WL814c_KwProbe.cs
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WL814c_PROBE.txt
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WL814c_Probe.cs
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WL814c_SETTINGS.txt
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WL814c_SURVEY.txt
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WL814d_MakeAsset.cs
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WL814d_PROBE.txt
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WL814d_Probe.cs
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WL814e_PROBE.txt
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WL814e_Probe.cs
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WL814j_CAPTURE.txt
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WL814j_FEATURE.txt
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WL814j_PROBE.txt
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WL814j_Probe.cs
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WL814j_REIMPORT.txt
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WL814j_SETUP.txt
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WL814j_Setup.cs
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WL814k_BAKE.txt
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WL814k_Bake.cs
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WL814k_CAPTURE.txt
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WL814k_DIAG3.txt
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WL814k_DIAG4.txt
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WL814k_DIAG5.txt
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WL814k_DIAG6.txt
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WL814k_Diag3.cs
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WL814k_Diag4.cs
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WL814k_Diag5.cs
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WL814k_Diag6.cs
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WL814k_NAMING.txt
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WL814k_Naming.cs
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WL814k_PROBE.txt
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WL814k_Probe.cs
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WL814k_SURVEY.txt
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WL814k_SURVEY2.txt
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WL814k_SURVEY3.txt
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WL814k_Survey.cs
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WL814k_Survey2.cs
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WL814k_Survey3.cs
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WL814n_Build.cs
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WL814q_BuildArena.cs
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WL814q_Capture.cs
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WL814q_Polish.cs
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WL814q_Probe.cs
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WL814q_Probe2.cs
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WL814q_Probe3.cs
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WL814s_Build.cs
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WL814s_Capture.cs
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WL814s_Posterize.cs
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WL814t_Capture.cs
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WL814u_CAPTURE.txt
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WL814u_CRAWL.txt
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WL814u_Capture.cs [WL-814u] 도트 일러스트급 캐릭터 한계 실측 + 얼굴 텍스처 시제품 (#814) 2026-09-12 23:43:06 +09:00
WL814u_Crawl.cs
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WL814u_PROBE.txt
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WL814u_PROBE2.txt
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WL814u_Probe.cs
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WL814u_Probe2.cs
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WL814u_TEXGEN.txt
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WL814v_CAPTURE.txt
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WL814v_Capture.cs
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WL814v_OLIVE.txt
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WL814v_PROBE.txt
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WL814v_Probe.cs
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WL814x2_MOOD.txt
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WL814x2_PLAY.txt
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WL814x2_Play.cs
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WL814x2_calib.py
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WL814x2_color.py
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WL814x2_target.json
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WL814x3_AMB.txt
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WL814x3_FINAL.txt
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WL814x3_Play.cs
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WL814x3_SHAD.txt
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WL814x3_bakeinv.py
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WL814x3_eval.py
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WL814x3_gains.json
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WL814x3_report.py
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WL814x4_FINAL.txt
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WL814x4_Play.cs
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WL814x4_SHADOWS.txt
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WL814x4_eval.py
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WL814x4_gains.json
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WL814x4_pergroup.json
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WL814x4_pergroup.py
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WL814x4_report.py
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WL814x_BAKE_FINAL.txt
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WL814x_BAKE_best.txt
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WL814x_BAKE_c20p10.txt
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WL814x_BAKE_c20p16.txt
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WL814x_BAKE_c20p24.txt
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WL814x_BAKE_c20p32.txt
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WL814x_BAKE_c40p10.txt
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WL814x_BAKE_c40p16.txt
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WL814x_BAKE_c40p24.txt
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WL814x_BAKE_c40p32.txt
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WL814x_BAKE_c80p10.txt
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WL814x_BAKE_c80p16.txt
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WL814x_BAKE_c80p24.txt
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WL814x_BAKE_c80p32.txt
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WL814x_BAKE_g_g0none.txt
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WL814x_BAKE_g_g1soft.txt
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WL814x_BAKE_g_g2hard.txt
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WL814x_BAKE_g_g3sat.txt
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WL814x_BAKE_idm.txt
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WL814x_BAKE_memchk.txt
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WL814x_BAKE_v_linNos.txt
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WL814x_BAKE_v_srgbNos.txt
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WL814x_BAKE_v_srgbSat.txt
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WL814x_DIAG.txt
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WL814x_DIAG2.txt
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WL814x_FINAL.txt
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WL814x_ITER1.txt
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WL814x_ITER2.txt
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WL814x_ITER3.txt
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WL814x_ITER4.txt
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WL814x_ITER5.txt
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WL814x_MESHCHK.txt
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WL814x_PROBE.txt
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WL814x_Probe.cs
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WL814x_Run.cs
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WL814x_VERIFY.txt
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WL814x_compare.py
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WL814x_metrics.py
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WL814x_report.py
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WL814x_steps.py
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WL815c_CAPTURE.txt
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WL815c_Capture.cs
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WL815c_MakeAsset.cs
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WL815c_PROBE.txt
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WL815c_Probe.cs [WL-815c] 중간: StageBarrier(정적 Set/Clear/IsInside) + 3스타일 그림 + 카브 옵션 + 프로브 43/43 (#815) 2026-09-11 01:00:06 +09:00
WL815c_SURVEY.txt
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WL815c_SURVEY2.txt
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WL815c_Survey.cs
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WL815c_Survey2.cs
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WL815c_TUNE.txt
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WL815c_Tune.cs
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WL815d_PROBE.txt
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WL815d_Probe.cs
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WL815f_Probe.cs
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WL816a_Build.cs
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WL816a_Cap.cs
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WL816a_Flat.cs
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WL816a_PlayCap.cs
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WL816a_Probe.cs
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WL816a_Toggle.cs
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WL816a_Water.cs
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WL816b_BAKE_FINAL.txt
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WL816b_Bake.cs
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WL816b_CONTROL.txt
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WL816b_ITER.txt
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WL816b_Iter.cs
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WL816b_PLAY_PROBE.txt
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WL816b_PROBE.txt
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WL816b_Play.cs
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WL816b_Probe.cs
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WL816b_REVERT.txt
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WL816b_Revert.cs
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WL816b_SWEEP.txt
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WL816b_VERIFY.txt
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WL816b_Verify.cs
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WL816b_sheet.py
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WL816b_sheet2.py
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WL816e_Build.cs
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WL816e_Cap.cs
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WL816e_Color.cs
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WL816e_Color2.cs
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WL816e_Ctl.cs
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WL816e_Func.cs
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WL816e_Mat.cs
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WL816e_Play.cs
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WL816e_Probe.cs
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WL816e_Probe2.cs
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WL816e_Tune.cs
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WL816f_Build.cs
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WL816f_Cmp.cs
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WL816f_Ctl.cs
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WL816f_Final.cs
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WL816f_Ground.cs
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WL816f_PLAN.txt
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WL816f_Pd.cs
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WL816f_Probe.cs
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WL816f_Sweep.cs
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WL816f_Verify.cs
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WL816h_BUILD.txt
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WL816h_Build.cs
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WL816h_CONSOLE.txt
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WL816h_CONSOLE_off.txt
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WL816h_Console.cs
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WL816h_DEMO.txt
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WL816h_Demo.cs
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WL816h_FUNC.txt
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WL816h_Func.cs
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WL816h_PROBE.txt
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WL816h_PROBE2.txt
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WL816h_Probe.cs
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WL816h_Probe2.cs
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WL816h_REF.txt
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WL816h_ROLLBACK_R1.txt
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WL816h_ROLLBACK_R2.txt
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WL816h_Rollback.cs
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WL816h_VERIFY.txt
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WL816h_Verify.cs
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WL816j2_BUILD.txt
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WL816j2_Build.cs
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WL816j2_DIAG.txt
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WL816j2_Diag.cs
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WL816j2_FINAL.txt
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WL816j2_Final.cs
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WL816j2_SWEEP.txt [WL-816j2] PD 화면에서 물 다시 맞춤 + 섬 둘레 흰 거품 띠 (#816) 2026-09-13 18:10:55 +09:00
WL816j2_SWEEP2.txt
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WL816j2_Sweep.cs
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WL816j2_Sweep2.cs
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WL816j2_TUNE.txt
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WL816j2_Tune.cs
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WL816j2_VERIFY.txt
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WL816j2_Verify.cs [WL-816j2] PD 화면에서 물 다시 맞춤 + 섬 둘레 흰 거품 띠 (#816) 2026-09-13 18:10:55 +09:00
WL816j2_WHICH.txt
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WL816j2_Which.cs
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WL816j_BUILD.txt
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WL816j_Build.cs
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WL816j_DEMO.txt
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WL816j_Demo.cs
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WL816j_FINAL.txt
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WL816j_FOAM.txt
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WL816j_Final.cs
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WL816j_Foam.cs
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WL816j_PICK.txt
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WL816j_PROBE.txt
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WL816j_Pick.cs
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WL816j_Probe.cs
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WL816j_TITLE.txt
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WL816j_Title.cs [WL-816j] 실측 스크립트·로그 (PD 경로 확인 · 데모 비교 · 되돌리기) (#816) 2026-09-13 17:33:18 +09:00
WL816j_VERIFY.txt
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WL816j_Verify.cs
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WL816k_ALTB.txt
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WL816k_APPLY.txt
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WL816k_AltB.cs
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WL816k_Apply.cs
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WL816k_BUILD.txt
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WL816k_Build.cs
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WL816k_FINAL.txt
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WL816k_Final.cs
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WL816k_PROBE.txt
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WL816k_PROPS.txt
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WL816k_Probe.cs
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WL816k_Props.cs
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WL816k_TUNE.txt
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WL816k_Tune.cs
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WL816m_CAPTURE.txt
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WL816m_PROBE.txt
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WL816m_Probe.cs
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WL816n_Apply.cs
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WL816n_Cmp.cs
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WL816n_Demo.cs [WL-816n] 섬 풀밭 = 데모 배치 규칙(밀도 2.5) + 구름 그림자 5배 감속 (#816) 2026-09-15 01:36:47 +09:00
WL816n_Open.cs
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WL816n_Play.cs
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WL816n_Probe.cs
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WL816n_Probe2.cs
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WL816o_Diag.cs [WL-816o] 섬 풀밭 = 구름 경계 기준 최적화 배치 (#816) 2026-09-15 02:09:26 +09:00
WL816o_Kw.cs
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WL816o_Play.cs
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WL816o_img.py
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WL816q_Final.cs
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WL816q_Fringe.cs
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WL816q_Iter.cs
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WL816q_Play.cs
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WL816q_Scan.cs
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WL816q_Scan2.cs
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WL816q_Stat.cs
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WL816q_Sweep.cs
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WL816q_Tune.cs
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WL816q_Verify.cs
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WL816r_Demo.cs
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WL816r_Demo2.cs
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WL816r_Final.cs
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WL816r_Play.cs
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WL816r_Play2.cs
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WL816r_Play3.cs
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WL816t_Bake.cs
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WL816t_Cap.cs
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WL816v_Probe.cs [WL-816v] 검기 1타 정합 — 감아올리기 트림 (#816) 2026-09-15 13:41:59 +09:00
WL_CamLeadAsset.cs
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WL_CamLeadProbe.cs
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WL_CombatAnimSetup.cs
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WL_DressingGrassRemove.cs
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WL_ForceCompile.cs
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WL_GameViewSize.cs
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WL_GroundProbe.cs
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WL_MapSwitch.cs
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WL_MonsterRuntimeProbe.cs
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WL_MonsterSpawnerBuilder.cs
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WL_NatureDressing.cs
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WL_NatureFinish.cs
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WL_OpenTitle.cs
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WL_PostProbe.cs
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WL_Refresh.cs
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WL_ReloadDomain.cs
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WL_SpawnerProbe.cs
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WL_SpawnerVerify.cs
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WL_StartMapBuilder.cs
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WL_StartProbe.cs
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WL_StartWakeAnimSetup.cs
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WL_StartWakeAttach.cs
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