Project_WL/Assets/Script/Character/Projectile/Projectile/Projectile_Stop.cs

11 lines
298 B
C#

using UnityEngine;
public class Projectile_Stop : ProjectileBase
{
public override void Set(ProjectileData _data)
{
base.Set(_data);
transform.eulerAngles = Vector3.zero; // 근접 공격 판정은 회전 x
StartCoroutine(Co_Off(m_ProjecTileData.LifeTime));
}
}