14 lines
376 B
C#
14 lines
376 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ProjectileForward : ProjectileBase
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{
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public override void Set(ProjectileData _data)
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{
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_data.target = null;
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_data.eStartPos = eProjectileStartPos.ShooterCenter;
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base.Set(_data);
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StartCoroutine(Co_Move_Strait(eProjectileStrait.Forward));
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}
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} |