48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class GachaBase : MonoBehaviour
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{
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public TextMeshProUGUI[] texts; // 0 진행율, 1 혜택1, 2 혜택2, 3 반복뽑기 횟수
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public btn_gacha[] gacha_btns; // 0 10회, 1 1회
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public GameObject[] gos; // 0 한정상자 노티
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public Slider m_slider;
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public GachaRepeatReward m_GachaRepeatReward;
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GachaConfigTableData m_Data;
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public virtual void Set(int gacha)
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{
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gameObject.SetActive(true);
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m_Data = table_gachaconfig.Ins.Get_Data_orNull(gacha);
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Set_UI();
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}
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public void Set_UI()
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{
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gacha_btns[0].Set(10, m_Data);
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gacha_btns[1].Set(1, m_Data);
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var sdata = ServerInfo.Ins.m_ServerData;
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var benefit1Count = table_GlobalValue.Ins.Get_Int("n_Benefit1Count");
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var benefit2Count = table_GlobalValue.Ins.Get_Int("n_Benefit2Count");
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var benefit1Grade = table_GlobalValue.Ins.Get_Int("n_Benefit1Grade");
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var benefit2Grade = table_GlobalValue.Ins.Get_Int("n_Benefit2Grade");
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texts[0].text = DSUtil.Format("{0}/{1}", sdata.Get_GachaPoint(m_Data.n_ID), m_Data.n_RepeatRewardPoint);
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m_slider.value = DSUtil.Get_SliderValue(sdata.Get_GachaPoint(m_Data.n_ID) / (float)m_Data.n_RepeatRewardPoint);
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texts[1].text = DSUtil.Format(380, benefit1Count - sdata.Get_GachaCount(m_Data.n_ID) % benefit1Count,
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MyText.Get_GradeName(benefit1Grade));
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texts[2].text = DSUtil.Format(380, benefit2Count - sdata.Get_GachaCount(m_Data.n_ID) % benefit2Count,
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MyText.Get_GradeName(benefit2Grade));
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texts[3].text = DSUtil.Format(379, m_Data.n_RepeatRewardPoint);
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gos[0].SetActive(m_slider.value >= 1f);
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NewGameUI.Ins.Set_Noti();
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}
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public void OnClick_RepeatReward()
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{
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m_GachaRepeatReward.Set(m_Data);
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}
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} |